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/**
 * Copyright (C) ARM Limited 2010-2012. All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation.
 */

#include <stdio.h>
#ifdef WIN32
#include <Winsock2.h>
#else
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#include <netdb.h>
#endif
#include "OlySocket.h"
#include "Logging.h"

#ifdef WIN32
#define CLOSE_SOCKET(x) closesocket(x)
#define SHUTDOWN_RX_TX	SD_BOTH
#define snprintf				_snprintf
#else
#define CLOSE_SOCKET(x) close(x)
#define SHUTDOWN_RX_TX	SHUT_RDWR
#endif

extern void handleException();

OlySocket::OlySocket(int port, bool multiple) {
#ifdef WIN32
	WSADATA wsaData;
	if (WSAStartup(0x0202, &wsaData) != 0) {
		logg->logError(__FILE__, __LINE__, "Windows socket initialization failed");
		handleException();
	}
#endif

	if (multiple) {
		createServerSocket(port);
	} else {
		createSingleServerConnection(port);
	}
}

OlySocket::OlySocket(int port, char* host) {
	mFDServer = 0;
	createClientSocket(host, port);
}

OlySocket::~OlySocket() {
	if (mSocketID > 0) {
		CLOSE_SOCKET(mSocketID);
	}
}

void OlySocket::shutdownConnection() {
	// Shutdown is primarily used to unblock other threads that are blocking on send/receive functions
	shutdown(mSocketID, SHUTDOWN_RX_TX);
}

void OlySocket::closeSocket() {
	// Used for closing an accepted socket but keeping the server socket active
	if (mSocketID > 0) {
		CLOSE_SOCKET(mSocketID);
		mSocketID = -1;
	}
}

void OlySocket::closeServerSocket() {
	if (CLOSE_SOCKET(mFDServer) != 0) {
		logg->logError(__FILE__, __LINE__, "Failed to close server socket.");
		handleException();
	}
	mFDServer = 0;
}

void OlySocket::createClientSocket(char* hostname, int portno) {
#ifdef WIN32
	// TODO: Implement for Windows
#else
	char buf[32];
	struct addrinfo hints, *res, *res0;

	snprintf(buf, sizeof(buf), "%d", portno);
	mSocketID = -1;
	memset((void*)&hints, 0, sizeof(hints));
	hints.ai_family = PF_UNSPEC;
	hints.ai_socktype = SOCK_STREAM;

	if (getaddrinfo(hostname, buf, &hints, &res0)) {
		logg->logError(__FILE__, __LINE__, "Client socket failed to get address info for %s", hostname);
		handleException();
	}
	for (res=res0; res!=NULL; res = res->ai_next) {
		if ( res->ai_family != PF_INET || res->ai_socktype != SOCK_STREAM ) {
			continue;
		}
		mSocketID = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
		if (mSocketID < 0) {
			continue;
		}
		if (connect(mSocketID, res->ai_addr, res->ai_addrlen) < 0) {
			close(mSocketID);
			mSocketID = -1;
		}
		if (mSocketID > 0) {
			break;
		}
	}
	freeaddrinfo(res0);
	if (mSocketID <= 0) {
		logg->logError(__FILE__, __LINE__, "Could not connect to client socket. Ensure ARM Streamline is running.");
		handleException();
	}
#endif
}

void OlySocket::createSingleServerConnection(int port) {
	createServerSocket(port);

	mSocketID = acceptConnection();
	closeServerSocket();
}

void OlySocket::createServerSocket(int port) {
	// Create socket
	mFDServer = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (mFDServer < 0) {
		logg->logError(__FILE__, __LINE__, "Error creating server socket");
		handleException();
	}

	// Enable address reuse, another solution would be to create the server socket once and only close it when the object exits
	int on = 1;
	if (setsockopt(mFDServer, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) != 0) {
		logg->logError(__FILE__, __LINE__, "Setting server socket options failed");
		handleException();
	}

	// Create sockaddr_in structure, ensuring non-populated fields are zero
	struct sockaddr_in	sockaddr;
	memset((void*)&sockaddr, 0, sizeof(struct sockaddr_in));
	sockaddr.sin_family = AF_INET;
	sockaddr.sin_port   = htons(port);
	sockaddr.sin_addr.s_addr = INADDR_ANY;
	
	// Bind the socket to an address
	if (bind(mFDServer, (const struct sockaddr*)&sockaddr, sizeof(sockaddr)) < 0) {
		logg->logError(__FILE__, __LINE__, "Binding of server socket failed.\nIs an instance already running?");
		handleException();
	}

	// Listen for connections on this socket
	if (listen(mFDServer, 1) < 0) {
		logg->logError(__FILE__, __LINE__, "Listening of server socket failed");
		handleException();
	}
}

// mSocketID is always set to the most recently accepted connection
// The user of this class should maintain the different socket connections, e.g. by forking the process
int OlySocket::acceptConnection() {
	if (mFDServer <= 0) {
		logg->logError(__FILE__, __LINE__, "Attempting multiple connections on a single connection server socket or attempting to accept on a client socket");
		handleException();
	}

	// Accept a connection, note that this call blocks until a client connects
	mSocketID = accept(mFDServer, NULL, NULL);
	if (mSocketID < 0) {
		logg->logError(__FILE__, __LINE__, "Socket acceptance failed");
		handleException();
	}
	return mSocketID;
}

void OlySocket::send(char* buffer, int size) {
	if (size <= 0 || buffer == NULL) {
		return;
	}

	while (size > 0) {
		int n = ::send(mSocketID, buffer, size, 0);
		if (n < 0) {
			logg->logError(__FILE__, __LINE__, "Socket send error");
			handleException();
		}
		size -= n;
		buffer += n;
	}
}

// Returns the number of bytes received
int OlySocket::receive(char* buffer, int size) {
	if (size <= 0 || buffer == NULL) {
		return 0;
	}

	int bytes = recv(mSocketID, buffer, size, 0);
	if (bytes < 0) {
		logg->logError(__FILE__, __LINE__, "Socket receive error");
		handleException();
	} else if (bytes == 0) {
		logg->logMessage("Socket disconnected");
		return -1;
	}
	return bytes;
}

// Receive exactly size bytes of data. Note, this function will block until all bytes are received
int OlySocket::receiveNBytes(char* buffer, int size) {
	int bytes = 0;
	while (size > 0 && buffer != NULL) {
		bytes = recv(mSocketID, buffer, size, 0);
		if (bytes < 0) {
			logg->logError(__FILE__, __LINE__, "Socket receive error");
			handleException();
		} else if (bytes == 0) {
			logg->logMessage("Socket disconnected");
			return -1;
		}
		buffer += bytes;
		size -= bytes;
	}
	return bytes;
}

// Receive data until a carriage return, line feed, or null is encountered, or the buffer fills
int OlySocket::receiveString(char* buffer, int size) {
	int bytes_received = 0;
	bool found = false;

	if (buffer == 0) {
		return 0;
	}

	while (!found && bytes_received < size) {
		// Receive a single character
		int bytes = recv(mSocketID, &buffer[bytes_received], 1, 0);
		if (bytes < 0) {
			logg->logError(__FILE__, __LINE__, "Socket receive error");
			handleException();
		} else if (bytes == 0) {
			logg->logMessage("Socket disconnected");
			return -1;
		}

		// Replace carriage returns and line feeds with zero
		if (buffer[bytes_received] == '\n' || buffer[bytes_received] == '\r' || buffer[bytes_received] == '\0') {
			buffer[bytes_received] = '\0';
			found = true;
		}

		bytes_received++;
	}

	return bytes_received;
}