/* xf86drmHash.c -- Small hash table support for integer -> integer mapping * Created: Sun Apr 18 09:35:45 1999 by faith@precisioninsight.com * * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: Rickard E. (Rik) Faith * * DESCRIPTION * * This file contains a straightforward implementation of a fixed-sized * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for * collision resolution. There are two potentially interesting things * about this implementation: * * 1) The table is power-of-two sized. Prime sized tables are more * traditional, but do not have a significant advantage over power-of-two * sized table, especially when double hashing is not used for collision * resolution. * * 2) The hash computation uses a table of random integers [Hanson97, * pp. 39-41]. * * FUTURE ENHANCEMENTS * * With a table size of 512, the current implementation is sufficient for a * few hundred keys. Since this is well above the expected size of the * tables for which this implementation was designed, the implementation of * dynamic hash tables was postponed until the need arises. A common (and * naive) approach to dynamic hash table implementation simply creates a * new hash table when necessary, rehashes all the data into the new table, * and destroys the old table. The approach in [Larson88] is superior in * two ways: 1) only a portion of the table is expanded when needed, * distributing the expansion cost over several insertions, and 2) portions * of the table can be locked, enabling a scalable thread-safe * implementation. * * REFERENCES * * [Hanson97] David R. Hanson. C Interfaces and Implementations: * Techniques for Creating Reusable Software. Reading, Massachusetts: * Addison-Wesley, 1997. * * [Knuth73] Donald E. Knuth. The Art of Computer Programming. Volume 3: * Sorting and Searching. Reading, Massachusetts: Addison-Wesley, 1973. * * [Larson88] Per-Ake Larson. "Dynamic Hash Tables". CACM 31(4), April * 1988, pp. 446-457. * */ #include #include #include "xf86drm.h" #include "xf86drmHash.h" #define HASH_MAGIC 0xdeadbeef static unsigned long HashHash(unsigned long key) { unsigned long hash = 0; unsigned long tmp = key; static int init = 0; static unsigned long scatter[256]; int i; if (!init) { void *state; state = drmRandomCreate(37); for (i = 0; i < 256; i++) scatter[i] = drmRandom(state); drmRandomDestroy(state); ++init; } while (tmp) { hash = (hash << 1) + scatter[tmp & 0xff]; tmp >>= 8; } hash %= HASH_SIZE; return hash; } void *drmHashCreate(void) { HashTablePtr table; int i; table = drmMalloc(sizeof(*table)); if (!table) return NULL; table->magic = HASH_MAGIC; table->entries = 0; table->hits = 0; table->partials = 0; table->misses = 0; for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL; return table; } int drmHashDestroy(void *t) { HashTablePtr table = (HashTablePtr)t; HashBucketPtr bucket; HashBucketPtr next; int i; if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ for (i = 0; i < HASH_SIZE; i++) { for (bucket = table->buckets[i]; bucket;) { next = bucket->next; drmFree(bucket); bucket = next; } } drmFree(table); return 0; } /* Find the bucket and organize the list so that this bucket is at the top. */ static HashBucketPtr HashFind(HashTablePtr table, unsigned long key, unsigned long *h) { unsigned long hash = HashHash(key); HashBucketPtr prev = NULL; HashBucketPtr bucket; if (h) *h = hash; for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) { if (bucket->key == key) { if (prev) { /* Organize */ prev->next = bucket->next; bucket->next = table->buckets[hash]; table->buckets[hash] = bucket; ++table->partials; } else { ++table->hits; } return bucket; } prev = bucket; } ++table->misses; return NULL; } int drmHashLookup(void *t, unsigned long key, void **value) { HashTablePtr table = (HashTablePtr)t; HashBucketPtr bucket; if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */ bucket = HashFind(table, key, NULL); if (!bucket) return 1; /* Not found */ *value = bucket->value; return 0; /* Found */ } int drmHashInsert(void *t, unsigned long key, void *value) { HashTablePtr table = (HashTablePtr)t; HashBucketPtr bucket; unsigned long hash; if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ if (HashFind(table, key, &hash)) return 1; /* Already in table */ bucket = drmMalloc(sizeof(*bucket)); if (!bucket) return -1; /* Error */ bucket->key = key; bucket->value = value; bucket->next = table->buckets[hash]; table->buckets[hash] = bucket; return 0; /* Added to table */ } int drmHashDelete(void *t, unsigned long key) { HashTablePtr table = (HashTablePtr)t; unsigned long hash; HashBucketPtr bucket; if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ bucket = HashFind(table, key, &hash); if (!bucket) return 1; /* Not found */ table->buckets[hash] = bucket->next; drmFree(bucket); return 0; } int drmHashNext(void *t, unsigned long *key, void **value) { HashTablePtr table = (HashTablePtr)t; while (table->p0 < HASH_SIZE) { if (table->p1) { *key = table->p1->key; *value = table->p1->value; table->p1 = table->p1->next; return 1; } table->p1 = table->buckets[table->p0]; ++table->p0; } return 0; } int drmHashFirst(void *t, unsigned long *key, void **value) { HashTablePtr table = (HashTablePtr)t; if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ table->p0 = 0; table->p1 = table->buckets[0]; return drmHashNext(table, key, value); }