/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2016 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "freedreno_drmif.h" #include "freedreno_priv.h" drm_private void bo_del(struct fd_bo *bo); drm_private extern pthread_mutex_t table_lock; static void add_bucket(struct fd_bo_cache *cache, int size) { unsigned int i = cache->num_buckets; assert(i < ARRAY_SIZE(cache->cache_bucket)); list_inithead(&cache->cache_bucket[i].list); cache->cache_bucket[i].size = size; cache->num_buckets++; } /** * @coarse: if true, only power-of-two bucket sizes, otherwise * fill in for a bit smoother size curve.. */ drm_private void fd_bo_cache_init(struct fd_bo_cache *cache, int course) { unsigned long size, cache_max_size = 64 * 1024 * 1024; /* OK, so power of two buckets was too wasteful of memory. * Give 3 other sizes between each power of two, to hopefully * cover things accurately enough. (The alternative is * probably to just go for exact matching of sizes, and assume * that for things like composited window resize the tiled * width/height alignment and rounding of sizes to pages will * get us useful cache hit rates anyway) */ add_bucket(cache, 4096); add_bucket(cache, 4096 * 2); if (!course) add_bucket(cache, 4096 * 3); /* Initialize the linked lists for BO reuse cache. */ for (size = 4 * 4096; size <= cache_max_size; size *= 2) { add_bucket(cache, size); if (!course) { add_bucket(cache, size + size * 1 / 4); add_bucket(cache, size + size * 2 / 4); add_bucket(cache, size + size * 3 / 4); } } } /* Frees older cached buffers. Called under table_lock */ drm_private void fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time) { int i; if (cache->time == time) return; for (i = 0; i < cache->num_buckets; i++) { struct fd_bo_bucket *bucket = &cache->cache_bucket[i]; struct fd_bo *bo; while (!LIST_IS_EMPTY(&bucket->list)) { bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list); /* keep things in cache for at least 1 second: */ if (time && ((time - bo->free_time) <= 1)) break; VG_BO_OBTAIN(bo); list_del(&bo->list); bo_del(bo); } } cache->time = time; } static struct fd_bo_bucket * get_bucket(struct fd_bo_cache *cache, uint32_t size) { int i; /* hmm, this is what intel does, but I suppose we could calculate our * way to the correct bucket size rather than looping.. */ for (i = 0; i < cache->num_buckets; i++) { struct fd_bo_bucket *bucket = &cache->cache_bucket[i]; if (bucket->size >= size) { return bucket; } } return NULL; } static int is_idle(struct fd_bo *bo) { return fd_bo_cpu_prep(bo, NULL, DRM_FREEDRENO_PREP_READ | DRM_FREEDRENO_PREP_WRITE | DRM_FREEDRENO_PREP_NOSYNC) == 0; } static struct fd_bo *find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags) { struct fd_bo *bo = NULL; /* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could * skip the busy check.. if it is only going to be a render target * then we probably don't need to stall.. * * NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail * (MRU, since likely to be in GPU cache), rather than head (LRU).. */ pthread_mutex_lock(&table_lock); if (!LIST_IS_EMPTY(&bucket->list)) { bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list); /* TODO check for compatible flags? */ if (is_idle(bo)) { list_del(&bo->list); } else { bo = NULL; } } pthread_mutex_unlock(&table_lock); return bo; } /* NOTE: size is potentially rounded up to bucket size: */ drm_private struct fd_bo * fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags) { struct fd_bo *bo = NULL; struct fd_bo_bucket *bucket; *size = ALIGN(*size, 4096); bucket = get_bucket(cache, *size); /* see if we can be green and recycle: */ retry: if (bucket) { *size = bucket->size; bo = find_in_bucket(bucket, flags); if (bo) { VG_BO_OBTAIN(bo); if (bo->funcs->madvise(bo, TRUE) <= 0) { /* we've lost the backing pages, delete and try again: */ pthread_mutex_lock(&table_lock); bo_del(bo); pthread_mutex_unlock(&table_lock); goto retry; } atomic_set(&bo->refcnt, 1); fd_device_ref(bo->dev); return bo; } } return NULL; } drm_private int fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo) { struct fd_bo_bucket *bucket = get_bucket(cache, bo->size); /* see if we can be green and recycle: */ if (bucket) { struct timespec time; bo->funcs->madvise(bo, FALSE); clock_gettime(CLOCK_MONOTONIC, &time); bo->free_time = time.tv_sec; VG_BO_RELEASE(bo); list_addtail(&bo->list, &bucket->list); fd_bo_cache_cleanup(cache, time.tv_sec); /* bo's in the bucket cache don't have a ref and * don't hold a ref to the dev: */ fd_device_del_locked(bo->dev); return 0; } return -1; }