/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACEFLINGERCONSUMER_H #define ANDROID_SURFACEFLINGERCONSUMER_H #include "DispSync.h" #include #include namespace android { // ---------------------------------------------------------------------------- class Layer; /* * This is a thin wrapper around GLConsumer. */ class SurfaceFlingerConsumer : public GLConsumer { public: static const status_t BUFFER_REJECTED = UNKNOWN_ERROR + 8; struct ContentsChangedListener: public FrameAvailableListener { virtual void onSidebandStreamChanged() = 0; }; SurfaceFlingerConsumer(const sp& consumer, uint32_t tex, Layer* layer) : GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false), mTransformToDisplayInverse(false), mSurfaceDamage(), mLayer(layer) {} class BufferRejecter { friend class SurfaceFlingerConsumer; virtual bool reject(const sp& buf, const BufferItem& item) = 0; protected: virtual ~BufferRejecter() { } }; virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen, uint64_t maxFrameNumber = 0) override; // This version of updateTexImage() takes a functor that may be used to // reject the newly acquired buffer. Unlike the GLConsumer version, // this does not guarantee that the buffer has been bound to the GL // texture. status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer, uint64_t maxFrameNumber); // See GLConsumer::bindTextureImageLocked(). status_t bindTextureImage(); bool getTransformToDisplayInverse() const; // must be called from SF main thread const Region& getSurfaceDamage() const; // Sets the contents changed listener. This should be used instead of // ConsumerBase::setFrameAvailableListener(). void setContentsChangedListener(const wp& listener); sp getSidebandStream() const; nsecs_t computeExpectedPresent(const DispSync& dispSync); sp getPrevFinalReleaseFence() const; #ifdef USE_HWC2 virtual void setReleaseFence(const sp& fence) override; bool releasePendingBuffer(); #endif void onDisconnect() override; void addAndGetFrameTimestamps( const NewFrameEventsEntry* newTimestamps, FrameEventHistoryDelta* outDelta) override; private: virtual void onSidebandStreamChanged(); wp mContentsChangedListener; // Indicates this buffer must be transformed by the inverse transform of the screen // it is displayed onto. This is applied after GLConsumer::mCurrentTransform. // This must be set/read from SurfaceFlinger's main thread. bool mTransformToDisplayInverse; // The portion of this surface that has changed since the previous frame Region mSurfaceDamage; #ifdef USE_HWC2 // A release that is pending on the receipt of a new release fence from // presentDisplay PendingRelease mPendingRelease; #endif // The layer for this SurfaceFlingerConsumer const wp mLayer; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SURFACEFLINGERCONSUMER_H