/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include "GpuService.h" #include "SurfaceFlinger.h" using namespace android; using android::hardware::graphics::allocator::V2_0::IAllocator; using android::hardware::configstore::V1_0::ISurfaceFlingerConfigs; using android::hardware::configstore::getBool; using android::hardware::configstore::getBool; static status_t startGraphicsAllocatorService() { hardware::configureRpcThreadpool( 1 /* maxThreads */, false /* callerWillJoin */); status_t result = hardware::registerPassthroughServiceImplementation(); if (result != OK) { ALOGE("could not start graphics allocator service"); return result; } return OK; } int main(int, char**) { if (getBool(false)) { startGraphicsAllocatorService(); } signal(SIGPIPE, SIG_IGN); // When SF is launched in its own process, limit the number of // binder threads to 4. ProcessState::self()->setThreadPoolMaxThreadCount(4); // start the thread pool sp ps(ProcessState::self()); ps->startThreadPool(); // instantiate surfaceflinger sp flinger = new SurfaceFlinger(); setpriority(PRIO_PROCESS, 0, PRIORITY_URGENT_DISPLAY); set_sched_policy(0, SP_FOREGROUND); // Put most SurfaceFlinger threads in the system-background cpuset // Keeps us from unnecessarily using big cores // Do this after the binder thread pool init if (cpusets_enabled()) set_cpuset_policy(0, SP_SYSTEM); // initialize before clients can connect flinger->init(); // publish surface flinger sp sm(defaultServiceManager()); sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false); // publish GpuService sp gpuservice = new GpuService(); sm->addService(String16(GpuService::SERVICE_NAME), gpuservice, false); struct sched_param param = {0}; param.sched_priority = 2; if (sched_setscheduler(0, SCHED_FIFO, ¶m) != 0) { ALOGE("Couldn't set SCHED_FIFO"); } // run surface flinger in this thread flinger->run(); return 0; }