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authorElliott Hughes2015-04-09 15:40:31 -0500
committerElliott Hughes2015-04-09 15:40:31 -0500
commit9e7ae8a62652258f3ecbf147b578b73286f6d4d8 (patch)
treef614a82b9b246e72327fe00ca1ecf8d616d94a0e /default_device.cpp
parent52222a58417e7e6349e91e19e4f5e293a3a971c5 (diff)
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Move default implementations into Device.
The current abstract class was a nice idea but has led to a lot of copy & paste in practice. Right now, no one we know of has any extra menu items, so let's make the default menu available to everyone. (If we assume that someone somewhere really does need custom device-specific menu options, a better API would let them add to our menu rather than replacing it.) Change-Id: I59f6a92f3ecd830c2ce78ce9da19eaaf472c5dfa
Diffstat (limited to 'default_device.cpp')
-rw-r--r--default_device.cpp90
1 files changed, 23 insertions, 67 deletions
diff --git a/default_device.cpp b/default_device.cpp
index ed601f6c..d7dd4528 100644
--- a/default_device.cpp
+++ b/default_device.cpp
@@ -14,80 +14,36 @@
14 * limitations under the License. 14 * limitations under the License.
15 */ 15 */
16 16
17#include <linux/input.h>
18
19#include "common.h"
20#include "device.h" 17#include "device.h"
21#include "screen_ui.h" 18#include "screen_ui.h"
22 19
23static const char* HEADERS[] = {
24 "Volume up/down to move highlight.",
25 "Power button to select.",
26 "",
27 NULL
28};
29
30static const char* ITEMS[] = {
31 "Reboot system now",
32 "Reboot to bootloader",
33 "Apply update from ADB",
34 "Apply update from SD card",
35 "Wipe data/factory reset",
36 "Wipe cache partition",
37 "View recovery logs",
38 "Power off",
39 NULL
40};
41
42class DefaultDevice : public Device { 20class DefaultDevice : public Device {
43 public: 21 public:
44 DefaultDevice() : 22 DefaultDevice() : Device(new ScreenRecoveryUI) {
45 ui(new ScreenRecoveryUI) { 23 }
46 } 24
47 25 // TODO: make this handle more cases, and move the default implementation into Device too.
48 RecoveryUI* GetUI() { return ui; } 26 int HandleMenuKey(int key, int visible) {
49 27 if (visible) {
50 int HandleMenuKey(int key, int visible) { 28 switch (key) {
51 if (visible) { 29 case KEY_DOWN:
52 switch (key) { 30 case KEY_VOLUMEDOWN:
53 case KEY_DOWN: 31 return kHighlightDown;
54 case KEY_VOLUMEDOWN: 32
55 return kHighlightDown; 33 case KEY_UP:
56 34 case KEY_VOLUMEUP:
57 case KEY_UP: 35 return kHighlightUp;
58 case KEY_VOLUMEUP: 36
59 return kHighlightUp; 37 case KEY_ENTER:
60 38 case KEY_POWER:
61 case KEY_ENTER: 39 return kInvokeItem;
62 case KEY_POWER: 40 }
63 return kInvokeItem;
64 }
65 }
66
67 return kNoAction;
68 } 41 }
69 42
70 BuiltinAction InvokeMenuItem(int menu_position) { 43 return kNoAction;
71 switch (menu_position) { 44 }
72 case 0: return REBOOT;
73 case 1: return REBOOT_BOOTLOADER;
74 case 2: return APPLY_ADB_SIDELOAD;
75 case 3: return APPLY_EXT;
76 case 4: return WIPE_DATA;
77 case 5: return WIPE_CACHE;
78 case 6: return READ_RECOVERY_LASTLOG;
79 case 7: return SHUTDOWN;
80 default: return NO_ACTION;
81 }
82 }
83
84 const char* const* GetMenuHeaders() { return HEADERS; }
85 const char* const* GetMenuItems() { return ITEMS; }
86
87 private:
88 RecoveryUI* ui;
89}; 45};
90 46
91Device* make_device() { 47Device* make_device() {
92 return new DefaultDevice(); 48 return new DefaultDevice;
93} 49}