/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "device.h" static const char* MENU_ITEMS[] = { "Reboot system now", "Reboot to bootloader", "Apply update from ADB", "Apply update from SD card", "Wipe data/factory reset", #ifndef AB_OTA_UPDATER "Wipe cache partition", #endif // !AB_OTA_UPDATER "Mount /system", "View recovery logs", "Run graphics test", "Run locale test", "Power off", nullptr, }; static const Device::BuiltinAction MENU_ACTIONS[] = { Device::REBOOT, Device::REBOOT_BOOTLOADER, Device::APPLY_ADB_SIDELOAD, Device::APPLY_SDCARD, Device::WIPE_DATA, #ifndef AB_OTA_UPDATER Device::WIPE_CACHE, #endif // !AB_OTA_UPDATER Device::MOUNT_SYSTEM, Device::VIEW_RECOVERY_LOGS, Device::RUN_GRAPHICS_TEST, Device::RUN_LOCALE_TEST, Device::SHUTDOWN, }; static_assert(sizeof(MENU_ITEMS) / sizeof(MENU_ITEMS[0]) == sizeof(MENU_ACTIONS) / sizeof(MENU_ACTIONS[0]) + 1, "MENU_ITEMS and MENU_ACTIONS should have the same length, " "except for the extra NULL entry in MENU_ITEMS."); const char* const* Device::GetMenuItems() { return MENU_ITEMS; } Device::BuiltinAction Device::InvokeMenuItem(int menu_position) { return menu_position < 0 ? NO_ACTION : MENU_ACTIONS[menu_position]; } int Device::HandleMenuKey(int key, bool visible) { if (!visible) { return kNoAction; } switch (key) { case KEY_DOWN: case KEY_VOLUMEDOWN: return kHighlightDown; case KEY_UP: case KEY_VOLUMEUP: return kHighlightUp; case KEY_ENTER: case KEY_POWER: return kInvokeItem; default: // If you have all of the above buttons, any other buttons // are ignored. Otherwise, any button cycles the highlight. return ui_->HasThreeButtons() ? kNoAction : kHighlightDown; } }