/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _RECOVERY_DEVICE_H #define _RECOVERY_DEVICE_H #include "ui.h" class Device { public: virtual ~Device() { } // Called to obtain the UI object that should be used to display // the recovery user interface for this device. You should not // have called Init() on the UI object already, the caller will do // that after this method returns. virtual RecoveryUI* GetUI() = 0; // Called when recovery starts up (after the UI has been obtained // and initialized and after the arguments have been parsed, but // before anything else). virtual void StartRecovery() { }; // enum KeyAction { NONE, TOGGLE, REBOOT }; // // Called in the input thread when a new key (key_code) is // // pressed. *key_pressed is an array of KEY_MAX+1 bytes // // indicating which other keys are already pressed. Return a // // KeyAction to indicate action should be taken immediately. // // These actions happen when recovery is not waiting for input // // (eg, in the midst of installing a package). // virtual KeyAction CheckImmediateKeyAction(volatile char* key_pressed, int key_code) = 0; // Called from the main thread when recovery is at the main menu // and waiting for input, and a key is pressed. (Note that "at" // the main menu does not necessarily mean the menu is visible; // recovery will be at the main menu with it invisible after an // unsuccessful operation [ie OTA package failure], or if recovery // is started with no command.) // // key is the code of the key just pressed. (You can call // IsKeyPressed() on the RecoveryUI object you returned from GetUI // if you want to find out if other keys are held down.) // // visible is true if the menu is visible. // // Return one of the defined constants below in order to: // // - move the menu highlight (kHighlight{Up,Down}) // - invoke the highlighted item (kInvokeItem) // - do nothing (kNoAction) // - invoke a specific action (a menu position: any non-negative number) virtual int HandleMenuKey(int key, int visible) = 0; enum BuiltinAction { NO_ACTION, REBOOT, APPLY_EXT, APPLY_CACHE, APPLY_ADB_SIDELOAD, WIPE_DATA, WIPE_CACHE }; // Perform a recovery action selected from the menu. // 'menu_position' will be the item number of the selected menu // item, or a non-negative number returned from // device_handle_key(). The menu will be hidden when this is // called; implementations can call ui_print() to print // information to the screen. If the menu position is one of the // builtin actions, you can just return the corresponding enum // value. If it is an action specific to your device, you // actually perform it here and return NO_ACTION. virtual BuiltinAction InvokeMenuItem(int menu_position) = 0; static const int kNoAction = -1; static const int kHighlightUp = -2; static const int kHighlightDown = -3; static const int kInvokeItem = -4; // Called when we do a wipe data/factory reset operation (either via a // reboot from the main system with the --wipe_data flag, or when the // user boots into recovery manually and selects the option from the // menu.) Can perform whatever device-specific wiping actions are // needed. Return 0 on success. The userdata and cache partitions // are erased AFTER this returns (whether it returns success or not). virtual int WipeData() { return 0; } // Return the headers (an array of strings, one per line, // NULL-terminated) for the main menu. Typically these tell users // what to push to move the selection and invoke the selected // item. virtual const char* const* GetMenuHeaders() = 0; // Return the list of menu items (an array of strings, // NULL-terminated). The menu_position passed to InvokeMenuItem // will correspond to the indexes into this array. virtual const char* const* GetMenuItems() = 0; }; // The device-specific library must define this function (or the // default one will be used, if there is no device-specific library). // It returns the Device object that recovery should use. Device* make_device(); #endif // _DEVICE_H