/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common.h" #include "device.h" #include "minui/minui.h" #include "screen_ui.h" #include "ui.h" static int char_width; static int char_height; // There's only (at most) one of these objects, and global callbacks // (for pthread_create, and the input event system) need to find it, // so use a global variable. static ScreenRecoveryUI* self = NULL; // Return the current time as a double (including fractions of a second). static double now() { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec + tv.tv_usec / 1000000.0; } ScreenRecoveryUI::ScreenRecoveryUI() : currentIcon(NONE), installingFrame(0), locale(NULL), rtl_locale(false), progressBarType(EMPTY), progressScopeStart(0), progressScopeSize(0), progress(0), pagesIdentical(false), text_cols(0), text_rows(0), text_col(0), text_row(0), text_top(0), show_text(false), show_text_ever(false), show_menu(false), menu_top(0), menu_items(0), menu_sel(0), animation_fps(20), installing_frames(-1), stage(-1), max_stage(-1) { for (int i = 0; i < 5; i++) backgroundIcon[i] = NULL; memset(text, 0, sizeof(text)); pthread_mutex_init(&updateMutex, NULL); self = this; } // Clear the screen and draw the currently selected background icon (if any). // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_background_locked(Icon icon) { pagesIdentical = false; gr_color(0, 0, 0, 255); gr_clear(); if (icon) { gr_surface surface = backgroundIcon[icon]; if (icon == INSTALLING_UPDATE || icon == ERASING) { surface = installation[installingFrame]; } gr_surface text_surface = backgroundText[icon]; int iconWidth = gr_get_width(surface); int iconHeight = gr_get_height(surface); int textWidth = gr_get_width(text_surface); int textHeight = gr_get_height(text_surface); int stageHeight = gr_get_height(stageMarkerEmpty); int sh = (max_stage >= 0) ? stageHeight : 0; iconX = (gr_fb_width() - iconWidth) / 2; iconY = (gr_fb_height() - (iconHeight+textHeight+40+sh)) / 2; int textX = (gr_fb_width() - textWidth) / 2; int textY = ((gr_fb_height() - (iconHeight+textHeight+40+sh)) / 2) + iconHeight + 40; gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY); if (stageHeight > 0) { int sw = gr_get_width(stageMarkerEmpty); int x = (gr_fb_width() - max_stage * gr_get_width(stageMarkerEmpty)) / 2; int y = iconY + iconHeight + 20; for (int i = 0; i < max_stage; ++i) { gr_blit((i < stage) ? stageMarkerFill : stageMarkerEmpty, 0, 0, sw, stageHeight, x, y); x += sw; } } gr_color(255, 255, 255, 255); gr_texticon(textX, textY, text_surface); } } // Draw the progress bar (if any) on the screen. Does not flip pages. // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_progress_locked() { if (currentIcon == ERROR) return; if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) { gr_surface icon = installation[installingFrame]; gr_blit(icon, 0, 0, gr_get_width(icon), gr_get_height(icon), iconX, iconY); } if (progressBarType != EMPTY) { int iconHeight = gr_get_height(backgroundIcon[INSTALLING_UPDATE]); int width = gr_get_width(progressBarEmpty); int height = gr_get_height(progressBarEmpty); int dx = (gr_fb_width() - width)/2; int dy = (3*gr_fb_height() + iconHeight - 2*height)/4; // Erase behind the progress bar (in case this was a progress-only update) gr_color(0, 0, 0, 255); gr_fill(dx, dy, width, height); if (progressBarType == DETERMINATE) { float p = progressScopeStart + progress * progressScopeSize; int pos = (int) (p * width); if (rtl_locale) { // Fill the progress bar from right to left. if (pos > 0) { gr_blit(progressBarFill, width-pos, 0, pos, height, dx+width-pos, dy); } if (pos < width-1) { gr_blit(progressBarEmpty, 0, 0, width-pos, height, dx, dy); } } else { // Fill the progress bar from left to right. if (pos > 0) { gr_blit(progressBarFill, 0, 0, pos, height, dx, dy); } if (pos < width-1) { gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy); } } } } } void ScreenRecoveryUI::SetColor(UIElement e) { switch (e) { case HEADER: gr_color(247, 0, 6, 255); break; case MENU: case MENU_SEL_BG: gr_color(0, 106, 157, 255); break; case MENU_SEL_FG: gr_color(255, 255, 255, 255); break; case LOG: gr_color(249, 194, 0, 255); break; case TEXT_FILL: gr_color(0, 0, 0, 160); break; default: gr_color(255, 255, 255, 255); break; } } // Redraw everything on the screen. Does not flip pages. // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_screen_locked() { if (!show_text) { draw_background_locked(currentIcon); draw_progress_locked(); } else { gr_color(0, 0, 0, 255); gr_clear(); int y = 0; int i = 0; if (show_menu) { SetColor(HEADER); for (; i < menu_top + menu_items; ++i) { if (i == menu_top) SetColor(MENU); if (i == menu_top + menu_sel) { // draw the highlight bar SetColor(MENU_SEL_BG); gr_fill(0, y-2, gr_fb_width(), y+char_height+2); // white text of selected item SetColor(MENU_SEL_FG); if (menu[i][0]) gr_text(4, y, menu[i], 1); SetColor(MENU); } else { if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top); } y += char_height+4; } SetColor(MENU); y += 4; gr_fill(0, y, gr_fb_width(), y+2); y += 4; ++i; } SetColor(LOG); // display from the bottom up, until we hit the top of the // screen, the bottom of the menu, or we've displayed the // entire text buffer. int ty; int row = (text_top+text_rows-1) % text_rows; for (int ty = gr_fb_height() - char_height, count = 0; ty > y+2 && count < text_rows; ty -= char_height, ++count) { gr_text(4, ty, text[row], 0); --row; if (row < 0) row = text_rows-1; } } } // Redraw everything on the screen and flip the screen (make it visible). // Should only be called with updateMutex locked. void ScreenRecoveryUI::update_screen_locked() { draw_screen_locked(); gr_flip(); } // Updates only the progress bar, if possible, otherwise redraws the screen. // Should only be called with updateMutex locked. void ScreenRecoveryUI::update_progress_locked() { if (show_text || !pagesIdentical) { draw_screen_locked(); // Must redraw the whole screen pagesIdentical = true; } else { draw_progress_locked(); // Draw only the progress bar and overlays } gr_flip(); } // Keeps the progress bar updated, even when the process is otherwise busy. void* ScreenRecoveryUI::progress_thread(void *cookie) { self->progress_loop(); return NULL; } void ScreenRecoveryUI::progress_loop() { double interval = 1.0 / animation_fps; for (;;) { double start = now(); pthread_mutex_lock(&updateMutex); int redraw = 0; // update the installation animation, if active // skip this if we have a text overlay (too expensive to update) if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) && installing_frames > 0 && !show_text) { installingFrame = (installingFrame + 1) % installing_frames; redraw = 1; } // move the progress bar forward on timed intervals, if configured int duration = progressScopeDuration; if (progressBarType == DETERMINATE && duration > 0) { double elapsed = now() - progressScopeTime; float p = 1.0 * elapsed / duration; if (p > 1.0) p = 1.0; if (p > progress) { progress = p; redraw = 1; } } if (redraw) update_progress_locked(); pthread_mutex_unlock(&updateMutex); double end = now(); // minimum of 20ms delay between frames double delay = interval - (end-start); if (delay < 0.02) delay = 0.02; usleep((long)(delay * 1000000)); } } void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) { int result = res_create_display_surface(filename, surface); if (result < 0) { LOGE("missing bitmap %s\n(Code %d)\n", filename, result); } } void ScreenRecoveryUI::LoadBitmapArray(const char* filename, int* frames, gr_surface** surface) { int result = res_create_multi_display_surface(filename, frames, surface); if (result < 0) { LOGE("missing bitmap %s\n(Code %d)\n", filename, result); } } void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, gr_surface* surface) { int result = res_create_localized_alpha_surface(filename, locale, surface); if (result < 0) { LOGE("missing bitmap %s\n(Code %d)\n", filename, result); } } void ScreenRecoveryUI::Init() { gr_init(); gr_font_size(&char_width, &char_height); text_col = text_row = 0; text_rows = gr_fb_height() / char_height; if (text_rows > kMaxRows) text_rows = kMaxRows; text_top = 1; text_cols = gr_fb_width() / char_width; if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1; backgroundIcon[NONE] = NULL; LoadBitmapArray("icon_installing", &installing_frames, &installation); backgroundIcon[INSTALLING_UPDATE] = installing_frames ? installation[0] : NULL; backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE]; LoadBitmap("icon_error", &backgroundIcon[ERROR]); backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR]; LoadBitmap("progress_empty", &progressBarEmpty); LoadBitmap("progress_fill", &progressBarFill); LoadBitmap("stage_empty", &stageMarkerEmpty); LoadBitmap("stage_fill", &stageMarkerFill); LoadLocalizedBitmap("installing_text", &backgroundText[INSTALLING_UPDATE]); LoadLocalizedBitmap("erasing_text", &backgroundText[ERASING]); LoadLocalizedBitmap("no_command_text", &backgroundText[NO_COMMAND]); LoadLocalizedBitmap("error_text", &backgroundText[ERROR]); pthread_create(&progress_t, NULL, progress_thread, NULL); RecoveryUI::Init(); } void ScreenRecoveryUI::SetLocale(const char* new_locale) { if (new_locale) { this->locale = new_locale; char* lang = strdup(locale); for (char* p = lang; *p; ++p) { if (*p == '_') { *p = '\0'; break; } } // A bit cheesy: keep an explicit list of supported languages // that are RTL. if (strcmp(lang, "ar") == 0 || // Arabic strcmp(lang, "fa") == 0 || // Persian (Farsi) strcmp(lang, "he") == 0 || // Hebrew (new language code) strcmp(lang, "iw") == 0 || // Hebrew (old language code) strcmp(lang, "ur") == 0) { // Urdu rtl_locale = true; } free(lang); } else { new_locale = NULL; } } void ScreenRecoveryUI::SetBackground(Icon icon) { pthread_mutex_lock(&updateMutex); currentIcon = icon; update_screen_locked(); pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::SetProgressType(ProgressType type) { pthread_mutex_lock(&updateMutex); if (progressBarType != type) { progressBarType = type; } progressScopeStart = 0; progressScopeSize = 0; progress = 0; update_progress_locked(); pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::ShowProgress(float portion, float seconds) { pthread_mutex_lock(&updateMutex); progressBarType = DETERMINATE; progressScopeStart += progressScopeSize; progressScopeSize = portion; progressScopeTime = now(); progressScopeDuration = seconds; progress = 0; update_progress_locked(); pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::SetProgress(float fraction) { pthread_mutex_lock(&updateMutex); if (fraction < 0.0) fraction = 0.0; if (fraction > 1.0) fraction = 1.0; if (progressBarType == DETERMINATE && fraction > progress) { // Skip updates that aren't visibly different. int width = gr_get_width(progressBarEmpty); float scale = width * progressScopeSize; if ((int) (progress * scale) != (int) (fraction * scale)) { progress = fraction; update_progress_locked(); } } pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::SetStage(int current, int max) { pthread_mutex_lock(&updateMutex); stage = current; max_stage = max; pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::Print(const char *fmt, ...) { char buf[256]; va_list ap; va_start(ap, fmt); vsnprintf(buf, 256, fmt, ap); va_end(ap); fputs(buf, stdout); // This can get called before ui_init(), so be careful. pthread_mutex_lock(&updateMutex); if (text_rows > 0 && text_cols > 0) { char *ptr; for (ptr = buf; *ptr != '\0'; ++ptr) { if (*ptr == '\n' || text_col >= text_cols) { text[text_row][text_col] = '\0'; text_col = 0; text_row = (text_row + 1) % text_rows; if (text_row == text_top) text_top = (text_top + 1) % text_rows; } if (*ptr != '\n') text[text_row][text_col++] = *ptr; } text[text_row][text_col] = '\0'; update_screen_locked(); } pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items, int initial_selection) { int i; pthread_mutex_lock(&updateMutex); if (text_rows > 0 && text_cols > 0) { for (i = 0; i < text_rows; ++i) { if (headers[i] == NULL) break; strncpy(menu[i], headers[i], text_cols-1); menu[i][text_cols-1] = '\0'; } menu_top = i; for (; i < text_rows; ++i) { if (items[i-menu_top] == NULL) break; strncpy(menu[i], items[i-menu_top], text_cols-1); menu[i][text_cols-1] = '\0'; } menu_items = i - menu_top; show_menu = 1; menu_sel = initial_selection; update_screen_locked(); } pthread_mutex_unlock(&updateMutex); } int ScreenRecoveryUI::SelectMenu(int sel) { int old_sel; pthread_mutex_lock(&updateMutex); if (show_menu > 0) { old_sel = menu_sel; menu_sel = sel; if (menu_sel < 0) menu_sel = 0; if (menu_sel >= menu_items) menu_sel = menu_items-1; sel = menu_sel; if (menu_sel != old_sel) update_screen_locked(); } pthread_mutex_unlock(&updateMutex); return sel; } void ScreenRecoveryUI::EndMenu() { int i; pthread_mutex_lock(&updateMutex); if (show_menu > 0 && text_rows > 0 && text_cols > 0) { show_menu = 0; update_screen_locked(); } pthread_mutex_unlock(&updateMutex); } bool ScreenRecoveryUI::IsTextVisible() { pthread_mutex_lock(&updateMutex); int visible = show_text; pthread_mutex_unlock(&updateMutex); return visible; } bool ScreenRecoveryUI::WasTextEverVisible() { pthread_mutex_lock(&updateMutex); int ever_visible = show_text_ever; pthread_mutex_unlock(&updateMutex); return ever_visible; } void ScreenRecoveryUI::ShowText(bool visible) { pthread_mutex_lock(&updateMutex); show_text = visible; if (show_text) show_text_ever = 1; update_screen_locked(); pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::Redraw() { pthread_mutex_lock(&updateMutex); update_screen_locked(); pthread_mutex_unlock(&updateMutex); }