/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "vr_ui.h" #include VrRecoveryUI::VrRecoveryUI() : kStereoOffset(RECOVERY_UI_VR_STEREO_OFFSET) {} int VrRecoveryUI::ScreenWidth() const { return gr_fb_width() / 2; } int VrRecoveryUI::ScreenHeight() const { return gr_fb_height(); } void VrRecoveryUI::DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const { gr_blit(surface, sx, sy, w, h, dx + kStereoOffset, dy); gr_blit(surface, sx, sy, w, h, dx - kStereoOffset + ScreenWidth(), dy); } void VrRecoveryUI::DrawTextIcon(int x, int y, GRSurface* surface) const { gr_texticon(x + kStereoOffset, y, surface); gr_texticon(x - kStereoOffset + ScreenWidth(), y, surface); } int VrRecoveryUI::DrawTextLine(int x, int y, const char* line, bool bold) const { gr_text(gr_sys_font(), x + kStereoOffset, y, line, bold); gr_text(gr_sys_font(), x - kStereoOffset + ScreenWidth(), y, line, bold); return char_height_ + 4; } int VrRecoveryUI::DrawHorizontalRule(int y) const { y += 4; gr_fill(kMarginWidth + kStereoOffset, y, ScreenWidth() - kMarginWidth + kStereoOffset, y + 2); gr_fill(ScreenWidth() + kMarginWidth - kStereoOffset, y, gr_fb_width() - kMarginWidth - kStereoOffset, y + 2); return y + 4; } void VrRecoveryUI::DrawHighlightBar(int x, int y, int width, int height) const { gr_fill(kMarginWidth + kStereoOffset, y, ScreenWidth() - kMarginWidth + kStereoOffset, y + height); gr_fill(ScreenWidth() + kMarginWidth - kStereoOffset, y, gr_fb_width() - kMarginWidth - kStereoOffset, y + height); } void VrRecoveryUI::DrawFill(int x, int y, int w, int h) const { gr_fill(x + kStereoOffset, y, w, h); gr_fill(x - kStereoOffset + ScreenWidth(), y, w, h); }