/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECOVERY_VR_UI_H #define RECOVERY_VR_UI_H #include "screen_ui.h" class VrRecoveryUI : public ScreenRecoveryUI { public: VrRecoveryUI(); protected: // Pixel offsets to move drawing functions to visible range. // Can vary per device depending on screen size and lens distortion. const int kStereoOffset; int ScreenWidth() const override; int ScreenHeight() const override; void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const override; int DrawHorizontalRule(int y) const override; void DrawHighlightBar(int x, int y, int width, int height) const override; void DrawFill(int x, int y, int w, int h) const override; void DrawTextIcon(int x, int y, GRSurface* surface) const override; int DrawTextLine(int x, int y, const char* line, bool bold) const override; }; #endif // RECOVERY_VR_UI_H