/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CONFIG_MANAGER_H #define CONFIG_MANAGER_H #include #include class ConfigManager { public: struct CameraInfo { std::string cameraId = ""; // The name of the camera from the point of view of the HAL std::string function = ""; // The expected use for this camera ("reverse", "left", "right") float position[3] = {0}; // x, y, z -> right, fwd, up in the units of car space float yaw = 0; // radians positive to the left (right hand rule about global z axis) float pitch = 0; // positive upward (ie: right hand rule about local x axis) float hfov = 0; // radians float vfov = 0; // radians }; bool initialize(const char* configFileName); // World space dimensions of the car float getCarWidth() const { return mCarWidth; }; float getCarLength() const { return mWheelBase + mFrontExtent + mRearExtent; }; float getWheelBase() const { return mWheelBase; }; // Car space (world space centered on the rear axel) edges of the car float getFrontLocation() const { return mWheelBase + mFrontExtent; }; float getRearLocation() const { return -mRearExtent; }; float getRightLocation() const { return mCarWidth*0.5f; }; float getLeftLocation() const { return -mCarWidth*0.5f; }; // Where are the edges of the top down display in car space? float getDisplayTopLocation() const { // From the rear axel (origin) to the front bumper, and then beyond by the front range return mWheelBase + mFrontExtent + mFrontRangeInCarSpace; }; float getDisplayBottomLocation() const { // From the rear axel (origin) to the back bumper, and then beyond by the back range return -mRearExtent - mRearRangeInCarSpace; }; float getDisplayRightLocation(float aspectRatio) const { // Given the display aspect ratio (width over height), how far can we see to the right? return (getDisplayTopLocation() - getDisplayBottomLocation()) * 0.5f * aspectRatio; }; float getDisplayLeftLocation(float aspectRatio) const { // Given the display aspect ratio (width over height), how far can we see to the left? return -getDisplayRightLocation(aspectRatio); }; // At which texel (vertically in the image) are the front and rear bumpers of the car? float carGraphicFrontPixel() const { return mCarGraphicFrontPixel; }; float carGraphicRearPixel() const { return mCarGraphicRearPixel; }; const std::vector& getCameras() const { return mCameras; }; private: // Camera information std::vector mCameras; // Car body information (assumes front wheel steering and origin at center of rear axel) // Note that units aren't specified and don't matter as long as all length units are consistent // within the JSON file from which we parse. That is, if everything is in meters, that's fine. // Everything in mm? That's fine too. float mCarWidth; float mWheelBase; float mFrontExtent; float mRearExtent; // Display information float mFrontRangeInCarSpace; // How far the display extends in front of the car float mRearRangeInCarSpace; // How far the display extends behind the car // Top view car image information float mCarGraphicFrontPixel; // How many pixels from the top of the image does the car start float mCarGraphicRearPixel; // How many pixels from the top of the image does the car end }; #endif // CONFIG_MANAGER_H