/* * sync.c * * Copyright 2012 Google, Inc * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include int sync_wait(int fd, int timeout) { __s32 to = timeout; return ioctl(fd, SYNC_IOC_WAIT, &to); } int sync_merge(const char *name, int fd1, int fd2) { struct sync_merge_data data; int err; data.fd2 = fd2; strlcpy(data.name, name, sizeof(data.name)); err = ioctl(fd1, SYNC_IOC_MERGE, &data); if (err < 0) return err; return data.fence; } struct sync_fence_info_data *sync_fence_info(int fd) { struct sync_fence_info_data *info; int err; info = malloc(4096); if (info == NULL) return NULL; info->len = 4096; err = ioctl(fd, SYNC_IOC_FENCE_INFO, info); if (err < 0) { free(info); return NULL; } return info; } struct sync_pt_info *sync_pt_info(struct sync_fence_info_data *info, struct sync_pt_info *itr) { if (itr == NULL) itr = (struct sync_pt_info *) info->pt_info; else itr = (struct sync_pt_info *) ((__u8 *)itr + itr->len); if ((__u8 *)itr - (__u8 *)info >= (int)info->len) return NULL; return itr; } void sync_fence_info_free(struct sync_fence_info_data *info) { free(info); } int sw_sync_timeline_create(void) { return open("/dev/sw_sync", O_RDWR); } int sw_sync_timeline_inc(int fd, unsigned count) { __u32 arg = count; return ioctl(fd, SW_SYNC_IOC_INC, &arg); } int sw_sync_fence_create(int fd, const char *name, unsigned value) { struct sw_sync_create_fence_data data; int err; data.value = value; strlcpy(data.name, name, sizeof(data.name)); err = ioctl(fd, SW_SYNC_IOC_CREATE_FENCE, &data); if (err < 0) return err; return data.fence; }