/** * Copyright (C) ARM Limited 2010-2012. All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. */ #include #ifdef WIN32 #include #else #include #include #include #include #endif #include "OlySocket.h" #include "Logging.h" #ifdef WIN32 #define CLOSE_SOCKET(x) closesocket(x) #define SHUTDOWN_RX_TX SD_BOTH #define snprintf _snprintf #else #define CLOSE_SOCKET(x) close(x) #define SHUTDOWN_RX_TX SHUT_RDWR #endif extern void handleException(); OlySocket::OlySocket(int port, bool multiple) { #ifdef WIN32 WSADATA wsaData; if (WSAStartup(0x0202, &wsaData) != 0) { logg->logError(__FILE__, __LINE__, "Windows socket initialization failed"); handleException(); } #endif if (multiple) { createServerSocket(port); } else { createSingleServerConnection(port); } } OlySocket::OlySocket(int port, char* host) { mFDServer = 0; createClientSocket(host, port); } OlySocket::~OlySocket() { if (mSocketID > 0) { CLOSE_SOCKET(mSocketID); } } void OlySocket::shutdownConnection() { // Shutdown is primarily used to unblock other threads that are blocking on send/receive functions shutdown(mSocketID, SHUTDOWN_RX_TX); } void OlySocket::closeSocket() { // Used for closing an accepted socket but keeping the server socket active if (mSocketID > 0) { CLOSE_SOCKET(mSocketID); mSocketID = -1; } } void OlySocket::closeServerSocket() { if (CLOSE_SOCKET(mFDServer) != 0) { logg->logError(__FILE__, __LINE__, "Failed to close server socket."); handleException(); } mFDServer = 0; } void OlySocket::createClientSocket(char* hostname, int portno) { #ifdef WIN32 // TODO: Implement for Windows #else char buf[32]; struct addrinfo hints, *res, *res0; snprintf(buf, sizeof(buf), "%d", portno); mSocketID = -1; memset((void*)&hints, 0, sizeof(hints)); hints.ai_family = PF_UNSPEC; hints.ai_socktype = SOCK_STREAM; if (getaddrinfo(hostname, buf, &hints, &res0)) { logg->logError(__FILE__, __LINE__, "Client socket failed to get address info for %s", hostname); handleException(); } for (res=res0; res!=NULL; res = res->ai_next) { if ( res->ai_family != PF_INET || res->ai_socktype != SOCK_STREAM ) { continue; } mSocketID = socket(res->ai_family, res->ai_socktype, res->ai_protocol); if (mSocketID < 0) { continue; } if (connect(mSocketID, res->ai_addr, res->ai_addrlen) < 0) { close(mSocketID); mSocketID = -1; } if (mSocketID > 0) { break; } } freeaddrinfo(res0); if (mSocketID <= 0) { logg->logError(__FILE__, __LINE__, "Could not connect to client socket. Ensure ARM Streamline is running."); handleException(); } #endif } void OlySocket::createSingleServerConnection(int port) { createServerSocket(port); mSocketID = acceptConnection(); closeServerSocket(); } void OlySocket::createServerSocket(int port) { // Create socket mFDServer = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); if (mFDServer < 0) { logg->logError(__FILE__, __LINE__, "Error creating server socket"); handleException(); } // Enable address reuse, another solution would be to create the server socket once and only close it when the object exits int on = 1; if (setsockopt(mFDServer, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) != 0) { logg->logError(__FILE__, __LINE__, "Setting server socket options failed"); handleException(); } // Create sockaddr_in structure, ensuring non-populated fields are zero struct sockaddr_in sockaddr; memset((void*)&sockaddr, 0, sizeof(struct sockaddr_in)); sockaddr.sin_family = AF_INET; sockaddr.sin_port = htons(port); sockaddr.sin_addr.s_addr = INADDR_ANY; // Bind the socket to an address if (bind(mFDServer, (const struct sockaddr*)&sockaddr, sizeof(sockaddr)) < 0) { logg->logError(__FILE__, __LINE__, "Binding of server socket failed.\nIs an instance already running?"); handleException(); } // Listen for connections on this socket if (listen(mFDServer, 1) < 0) { logg->logError(__FILE__, __LINE__, "Listening of server socket failed"); handleException(); } } // mSocketID is always set to the most recently accepted connection // The user of this class should maintain the different socket connections, e.g. by forking the process int OlySocket::acceptConnection() { if (mFDServer <= 0) { logg->logError(__FILE__, __LINE__, "Attempting multiple connections on a single connection server socket or attempting to accept on a client socket"); handleException(); } // Accept a connection, note that this call blocks until a client connects mSocketID = accept(mFDServer, NULL, NULL); if (mSocketID < 0) { logg->logError(__FILE__, __LINE__, "Socket acceptance failed"); handleException(); } return mSocketID; } void OlySocket::send(char* buffer, int size) { if (size <= 0 || buffer == NULL) { return; } while (size > 0) { int n = ::send(mSocketID, buffer, size, 0); if (n < 0) { logg->logError(__FILE__, __LINE__, "Socket send error"); handleException(); } size -= n; buffer += n; } } // Returns the number of bytes received int OlySocket::receive(char* buffer, int size) { if (size <= 0 || buffer == NULL) { return 0; } int bytes = recv(mSocketID, buffer, size, 0); if (bytes < 0) { logg->logError(__FILE__, __LINE__, "Socket receive error"); handleException(); } else if (bytes == 0) { logg->logMessage("Socket disconnected"); return -1; } return bytes; } // Receive exactly size bytes of data. Note, this function will block until all bytes are received int OlySocket::receiveNBytes(char* buffer, int size) { int bytes = 0; while (size > 0 && buffer != NULL) { bytes = recv(mSocketID, buffer, size, 0); if (bytes < 0) { logg->logError(__FILE__, __LINE__, "Socket receive error"); handleException(); } else if (bytes == 0) { logg->logMessage("Socket disconnected"); return -1; } buffer += bytes; size -= bytes; } return bytes; } // Receive data until a carriage return, line feed, or null is encountered, or the buffer fills int OlySocket::receiveString(char* buffer, int size) { int bytes_received = 0; bool found = false; if (buffer == 0) { return 0; } while (!found && bytes_received < size) { // Receive a single character int bytes = recv(mSocketID, &buffer[bytes_received], 1, 0); if (bytes < 0) { logg->logError(__FILE__, __LINE__, "Socket receive error"); handleException(); } else if (bytes == 0) { logg->logMessage("Socket disconnected"); return -1; } // Replace carriage returns and line feeds with zero if (buffer[bytes_received] == '\n' || buffer[bytes_received] == '\r' || buffer[bytes_received] == '\0') { buffer[bytes_received] = '\0'; found = true; } bytes_received++; } return bytes_received; }