#include #include #include #include #include "cube.h" #include "cube-egl.h" #include "cube-gles2.h" static struct wl_compositor *s_compositor = NULL; static struct wl_shell *s_shell = NULL; static char s_running = 1; struct window { struct wl_surface *surface; struct wl_shell_surface *shell_surface; struct wl_egl_window *egl_window; }; // listeners static void registry_add_object(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { if (!strcmp(interface, "wl_compositor")) s_compositor = (struct wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 0); else if (!strcmp(interface, "wl_shell")) s_shell = (struct wl_shell*)wl_registry_bind(registry, name, &wl_shell_interface, 0); } static void registry_remove_object(void *data, struct wl_registry *registry, uint32_t name) { } static struct wl_registry_listener registry_listener = { ®istry_add_object, ®istry_remove_object }; static void shell_surface_ping(void *data, struct wl_shell_surface *shell_surface, uint32_t serial) { wl_shell_surface_pong(shell_surface, serial); } static void shell_surface_configure(void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) { struct window *window = (struct window*)data; wl_egl_window_resize(window->egl_window, width, height, 0, 0); } static void shell_surface_popup_done(void *data, struct wl_shell_surface *shell_surface) { } static struct wl_shell_surface_listener shell_surface_listener = { &shell_surface_ping, &shell_surface_configure, &shell_surface_popup_done }; static void create_window(struct window *window, int32_t width, int32_t height) { window->surface = wl_compositor_create_surface(s_compositor); window->shell_surface = wl_shell_get_shell_surface(s_shell, window->surface); wl_shell_surface_add_listener(window->shell_surface, &shell_surface_listener, window); wl_shell_surface_set_toplevel(window->shell_surface); window->egl_window = wl_egl_window_create(window->surface, width, height); } static void delete_window(struct window *window) { wl_egl_window_destroy(window->egl_window); wl_shell_surface_destroy(window->shell_surface); wl_surface_destroy(window->surface); } void main_wl() { struct wl_display *display = wl_display_connect(NULL); struct wl_registry *registry = wl_display_get_registry(display); wl_registry_add_listener(registry, ®istry_listener, NULL); wl_display_roundtrip(display); uint32_t width = 600; uint32_t height = 600; struct window window; create_window(&window, width, height); { EglState egl(display); EglSurface surface(egl, window.egl_window); GlScene scene; scene.set_viewport(width, height); int framenum = 0; while (s_running) { wl_display_dispatch_pending(display); surface.make_current(); scene.draw(framenum++); surface.swap_buffers(); } } delete_window(&window); wl_display_disconnect(display); }