#include "color.h" namespace kms { RGB::RGB() { r = g = b = a = 0; } RGB::RGB(uint8_t r, uint8_t g, uint8_t b) { this->r = r; this->g = g; this->b = b; this->a = 0; } uint32_t RGB::rgb888() const { return (r << 16) | (g << 8) | (b << 0); } uint32_t RGB::bgr888() const { return (b << 16) | (g << 8) | (r << 0); } uint16_t RGB::rgb565() const { return ((r >> 3) << 11) | ((g >> 2) << 5) | ((b >> 3) << 0); } YUV RGB::yuv() const { return YUV(*this); } YUV::YUV() { y = u = v = a = 0; } YUV::YUV(uint8_t y, uint8_t u, uint8_t v) { this->y = y; this->u = u; this->v = v; this->a = 0; } static inline uint8_t MAKE_YUV_601_Y(uint8_t r, uint8_t g, uint8_t b) { return (((66 * r + 129 * g + 25 * b + 128) >> 8) + 16); } static inline uint8_t MAKE_YUV_601_U(uint8_t r, uint8_t g, uint8_t b) { return (((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128); } static inline uint8_t MAKE_YUV_601_V(uint8_t r, uint8_t g, uint8_t b) { return (((112 * r - 94 * g - 18 * b + 128) >> 8) + 128); } YUV::YUV(const RGB& rgb) { this->y = MAKE_YUV_601_Y(rgb.r, rgb.g, rgb.b); this->u = MAKE_YUV_601_U(rgb.r, rgb.g, rgb.b); this->v = MAKE_YUV_601_V(rgb.r, rgb.g, rgb.b); this->a = rgb.a; } }