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Added cleanup of GBM, DRM and GL
[glsdk/kmscube.git] / kmscube.c
1 /*
2  * Copyright (c) 2012 Arvin Schnell <arvin.schnell@gmail.com>
3  * Copyright (c) 2012 Rob Clark <rob@ti.com>
4  * Copyright (c) 2013 Anand Balagopalakrishnan <anandb@ti.com>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sub license,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23  * DEALINGS IN THE SOFTWARE.
24  */
26 /* Based on a egl cube test app originally written by Arvin Schnell */
28 #include <sys/types.h>
29 #include <sys/stat.h>
30 #include <fcntl.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34 #include <unistd.h>
35 #include <errno.h>
37 #include <xf86drm.h>
38 #include <xf86drmMode.h>
39 #include <gbm.h>
41 #include "esUtil.h"
43 #define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
45 #define MAX_DISPLAYS    (4)
46 uint8_t DISP_ID = 0;
47 uint8_t all_display = 0;
48 int8_t connector_id = -1;
50 static struct {
51         EGLDisplay display;
52         EGLConfig config;
53         EGLContext context;
54         EGLSurface surface;
55         GLuint program;
56         GLint modelviewmatrix, modelviewprojectionmatrix, normalmatrix;
57         GLuint vbo;
58         GLuint positionsoffset, colorsoffset, normalsoffset;
59         GLuint vertex_shader, fragment_shader;
60 } gl;
62 static struct {
63         struct gbm_device *dev;
64         struct gbm_surface *surface;
65 } gbm;
67 static struct {
68         int fd;
69         uint32_t ndisp;
70         uint32_t crtc_id[MAX_DISPLAYS];
71         uint32_t connector_id[MAX_DISPLAYS];
72         uint32_t resource_id;
73         uint32_t encoder[MAX_DISPLAYS];
74         drmModeModeInfo *mode[MAX_DISPLAYS];
75         drmModeConnector *connectors[MAX_DISPLAYS];
76 } drm;
78 struct drm_fb {
79         struct gbm_bo *bo;
80         uint32_t fb_id;
81 };
83 static int init_drm(void)
84 {
85         static const char *modules[] = {
86                         "omapdrm", "i915", "radeon", "nouveau", "vmwgfx", "exynos"
87         };
88         drmModeRes *resources;
89         drmModeConnector *connector = NULL;
90         drmModeEncoder *encoder = NULL;
91         int i, j;
92         uint32_t maxRes, curRes;
94         for (i = 0; i < ARRAY_SIZE(modules); i++) {
95                 printf("trying to load module %s...", modules[i]);
96                 drm.fd = drmOpen(modules[i], NULL);
97                 if (drm.fd < 0) {
98                         printf("failed.\n");
99                 } else {
100                         printf("success.\n");
101                         break;
102                 }
103         }
105         if (drm.fd < 0) {
106                 printf("could not open drm device\n");
107                 return -1;
108         }
110         resources = drmModeGetResources(drm.fd);
111         if (!resources) {
112                 printf("drmModeGetResources failed: %s\n", strerror(errno));
113                 return -1;
114         }
115         drm.resource_id = (uint32_t) resources;
117         /* find a connected connector: */
118         for (i = 0; i < resources->count_connectors; i++) {
119                 connector = drmModeGetConnector(drm.fd, resources->connectors[i]);
120                 if (connector->connection == DRM_MODE_CONNECTED) {
121                         /* choose the first supported mode */
122                         drm.mode[drm.ndisp] = &connector->modes[0];
123                         drm.connector_id[drm.ndisp] = connector->connector_id;
125                         for (j=0; j<resources->count_encoders; j++) {
126                                 encoder = drmModeGetEncoder(drm.fd, resources->encoders[j]);
127                                 if (encoder->encoder_id == connector->encoder_id)
128                                         break;
130                                 drmModeFreeEncoder(encoder);
131                                 encoder = NULL;
132                         }
134                         if (!encoder) {
135                                 printf("no encoder!\n");
136                                 return -1;
137                         }
139                         drm.encoder[drm.ndisp]  = (uint32_t) encoder;
140                         drm.crtc_id[drm.ndisp] = encoder->crtc_id;
141                         drm.connectors[drm.ndisp] = connector;
143                         printf("### Display [%d]: CRTC = %d, Connector = %d\n", drm.ndisp, drm.crtc_id[drm.ndisp], drm.connector_id[drm.ndisp]);
144                         printf("\tMode chosen [%s] : Clock => %d, Vertical refresh => %d, Type => %d\n", drm.mode[drm.ndisp]->name, drm.mode[drm.ndisp]->clock, drm.mode[drm.ndisp]->vrefresh, drm.mode[drm.ndisp]->type);
145                         printf("\tHorizontal => %d, %d, %d, %d, %d\n", drm.mode[drm.ndisp]->hdisplay, drm.mode[drm.ndisp]->hsync_start, drm.mode[drm.ndisp]->hsync_end, drm.mode[drm.ndisp]->htotal, drm.mode[drm.ndisp]->hskew);
146                         printf("\tVertical => %d, %d, %d, %d, %d\n", drm.mode[drm.ndisp]->vdisplay, drm.mode[drm.ndisp]->vsync_start, drm.mode[drm.ndisp]->vsync_end, drm.mode[drm.ndisp]->vtotal, drm.mode[drm.ndisp]->vscan);
148                         /* If a connector_id is specified, use the corresponding display */
149                         if ((connector_id != -1) && (connector_id == drm.connector_id[drm.ndisp]))
150                                 DISP_ID = drm.ndisp;
152                         /* If all displays are enabled, choose the connector with maximum
153                         * resolution as the primary display */
154                         if (all_display) {
155                                 maxRes = drm.mode[DISP_ID]->vdisplay * drm.mode[DISP_ID]->hdisplay;
156                                 curRes = drm.mode[drm.ndisp]->vdisplay * drm.mode[drm.ndisp]->hdisplay;
158                                 if (curRes > maxRes)
159                                         DISP_ID = drm.ndisp;
160                         }
162                         drm.ndisp++;
163                 } else {
164                         drmModeFreeConnector(connector);
165                 }
166         }
168         if (drm.ndisp == 0) {
169                 /* we could be fancy and listen for hotplug events and wait for
170                  * a connector..
171                  */
172                 printf("no connected connector!\n");
173                 return -1;
174         }
176         return 0;
179 static int init_gbm(void)
181         gbm.dev = gbm_create_device(drm.fd);
183         gbm.surface = gbm_surface_create(gbm.dev,
184                         drm.mode[DISP_ID]->hdisplay, drm.mode[DISP_ID]->vdisplay,
185                         GBM_FORMAT_XRGB8888,
186                         GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
187         if (!gbm.surface) {
188                 printf("failed to create gbm surface\n");
189                 return -1;
190         }
192         return 0;
195 static int init_gl(void)
197         EGLint major, minor, n;
198         GLint ret;
200         static const GLfloat vVertices[] = {
201                         // front
202                         -1.0f, -1.0f, +1.0f, // point blue
203                         +1.0f, -1.0f, +1.0f, // point magenta
204                         -1.0f, +1.0f, +1.0f, // point cyan
205                         +1.0f, +1.0f, +1.0f, // point white
206                         // back
207                         +1.0f, -1.0f, -1.0f, // point red
208                         -1.0f, -1.0f, -1.0f, // point black
209                         +1.0f, +1.0f, -1.0f, // point yellow
210                         -1.0f, +1.0f, -1.0f, // point green
211                         // right
212                         +1.0f, -1.0f, +1.0f, // point magenta
213                         +1.0f, -1.0f, -1.0f, // point red
214                         +1.0f, +1.0f, +1.0f, // point white
215                         +1.0f, +1.0f, -1.0f, // point yellow
216                         // left
217                         -1.0f, -1.0f, -1.0f, // point black
218                         -1.0f, -1.0f, +1.0f, // point blue
219                         -1.0f, +1.0f, -1.0f, // point green
220                         -1.0f, +1.0f, +1.0f, // point cyan
221                         // top
222                         -1.0f, +1.0f, +1.0f, // point cyan
223                         +1.0f, +1.0f, +1.0f, // point white
224                         -1.0f, +1.0f, -1.0f, // point green
225                         +1.0f, +1.0f, -1.0f, // point yellow
226                         // bottom
227                         -1.0f, -1.0f, -1.0f, // point black
228                         +1.0f, -1.0f, -1.0f, // point red
229                         -1.0f, -1.0f, +1.0f, // point blue
230                         +1.0f, -1.0f, +1.0f  // point magenta
231         };
233         static const GLfloat vColors[] = {
234                         // front
235                         0.0f,  0.0f,  1.0f, // blue
236                         1.0f,  0.0f,  1.0f, // magenta
237                         0.0f,  1.0f,  1.0f, // cyan
238                         1.0f,  1.0f,  1.0f, // white
239                         // back
240                         1.0f,  0.0f,  0.0f, // red
241                         0.0f,  0.0f,  0.0f, // black
242                         1.0f,  1.0f,  0.0f, // yellow
243                         0.0f,  1.0f,  0.0f, // green
244                         // right
245                         1.0f,  0.0f,  1.0f, // magenta
246                         1.0f,  0.0f,  0.0f, // red
247                         1.0f,  1.0f,  1.0f, // white
248                         1.0f,  1.0f,  0.0f, // yellow
249                         // left
250                         0.0f,  0.0f,  0.0f, // black
251                         0.0f,  0.0f,  1.0f, // blue
252                         0.0f,  1.0f,  0.0f, // green
253                         0.0f,  1.0f,  1.0f, // cyan
254                         // top
255                         0.0f,  1.0f,  1.0f, // cyan
256                         1.0f,  1.0f,  1.0f, // white
257                         0.0f,  1.0f,  0.0f, // green
258                         1.0f,  1.0f,  0.0f, // yellow
259                         // bottom
260                         0.0f,  0.0f,  0.0f, // black
261                         1.0f,  0.0f,  0.0f, // red
262                         0.0f,  0.0f,  1.0f, // blue
263                         1.0f,  0.0f,  1.0f  // magenta
264         };
266         static const GLfloat vNormals[] = {
267                         // front
268                         +0.0f, +0.0f, +1.0f, // forward
269                         +0.0f, +0.0f, +1.0f, // forward
270                         +0.0f, +0.0f, +1.0f, // forward
271                         +0.0f, +0.0f, +1.0f, // forward
272                         // back
273                         +0.0f, +0.0f, -1.0f, // backbard
274                         +0.0f, +0.0f, -1.0f, // backbard
275                         +0.0f, +0.0f, -1.0f, // backbard
276                         +0.0f, +0.0f, -1.0f, // backbard
277                         // right
278                         +1.0f, +0.0f, +0.0f, // right
279                         +1.0f, +0.0f, +0.0f, // right
280                         +1.0f, +0.0f, +0.0f, // right
281                         +1.0f, +0.0f, +0.0f, // right
282                         // left
283                         -1.0f, +0.0f, +0.0f, // left
284                         -1.0f, +0.0f, +0.0f, // left
285                         -1.0f, +0.0f, +0.0f, // left
286                         -1.0f, +0.0f, +0.0f, // left
287                         // top
288                         +0.0f, +1.0f, +0.0f, // up
289                         +0.0f, +1.0f, +0.0f, // up
290                         +0.0f, +1.0f, +0.0f, // up
291                         +0.0f, +1.0f, +0.0f, // up
292                         // bottom
293                         +0.0f, -1.0f, +0.0f, // down
294                         +0.0f, -1.0f, +0.0f, // down
295                         +0.0f, -1.0f, +0.0f, // down
296                         +0.0f, -1.0f, +0.0f  // down
297         };
299         static const EGLint context_attribs[] = {
300                 EGL_CONTEXT_CLIENT_VERSION, 2,
301                 EGL_NONE
302         };
304         static const EGLint config_attribs[] = {
305                 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
306                 EGL_RED_SIZE, 1,
307                 EGL_GREEN_SIZE, 1,
308                 EGL_BLUE_SIZE, 1,
309                 EGL_ALPHA_SIZE, 0,
310                 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
311                 EGL_NONE
312         };
314         static const char *vertex_shader_source =
315                         "uniform mat4 modelviewMatrix;      \n"
316                         "uniform mat4 modelviewprojectionMatrix;\n"
317                         "uniform mat3 normalMatrix;         \n"
318                         "                                   \n"
319                         "attribute vec4 in_position;        \n"
320                         "attribute vec3 in_normal;          \n"
321                         "attribute vec4 in_color;           \n"
322                         "\n"
323                         "vec4 lightSource = vec4(2.0, 2.0, 20.0, 0.0);\n"
324                         "                                   \n"
325                         "varying vec4 vVaryingColor;        \n"
326                         "                                   \n"
327                         "void main()                        \n"
328                         "{                                  \n"
329                         "    gl_Position = modelviewprojectionMatrix * in_position;\n"
330                         "    vec3 vEyeNormal = normalMatrix * in_normal;\n"
331                         "    vec4 vPosition4 = modelviewMatrix * in_position;\n"
332                         "    vec3 vPosition3 = vPosition4.xyz / vPosition4.w;\n"
333                         "    vec3 vLightDir = normalize(lightSource.xyz - vPosition3);\n"
334                         "    float diff = max(0.0, dot(vEyeNormal, vLightDir));\n"
335                         "    vVaryingColor = vec4(diff * in_color.rgb, 1.0);\n"
336                         "}                                  \n";
338         static const char *fragment_shader_source =
339                         "precision mediump float;           \n"
340                         "                                   \n"
341                         "varying vec4 vVaryingColor;        \n"
342                         "                                   \n"
343                         "void main()                        \n"
344                         "{                                  \n"
345                         "    gl_FragColor = vVaryingColor;  \n"
346                         "}                                  \n";
348         gl.display = eglGetDisplay(gbm.dev);
350         if (!eglInitialize(gl.display, &major, &minor)) {
351                 printf("failed to initialize\n");
352                 return -1;
353         }
355         printf("Using display %p with EGL version %d.%d\n",
356                         gl.display, major, minor);
358         printf("EGL Version \"%s\"\n", eglQueryString(gl.display, EGL_VERSION));
359         printf("EGL Vendor \"%s\"\n", eglQueryString(gl.display, EGL_VENDOR));
360         printf("EGL Extensions \"%s\"\n", eglQueryString(gl.display, EGL_EXTENSIONS));
362         if (!eglBindAPI(EGL_OPENGL_ES_API)) {
363                 printf("failed to bind api EGL_OPENGL_ES_API\n");
364                 return -1;
365         }
367         if (!eglChooseConfig(gl.display, config_attribs, &gl.config, 1, &n) || n != 1) {
368                 printf("failed to choose config: %d\n", n);
369                 return -1;
370         }
372         gl.context = eglCreateContext(gl.display, gl.config,
373                         EGL_NO_CONTEXT, context_attribs);
374         if (gl.context == NULL) {
375                 printf("failed to create context\n");
376                 return -1;
377         }
379         gl.surface = eglCreateWindowSurface(gl.display, gl.config, gbm.surface, NULL);
380         if (gl.surface == EGL_NO_SURFACE) {
381                 printf("failed to create egl surface\n");
382                 return -1;
383         }
385         /* connect the context to the surface */
386         eglMakeCurrent(gl.display, gl.surface, gl.surface, gl.context);
389         gl.vertex_shader = glCreateShader(GL_VERTEX_SHADER);
391         glShaderSource(gl.vertex_shader, 1, &vertex_shader_source, NULL);
392         glCompileShader(gl.vertex_shader);
394         glGetShaderiv(gl.vertex_shader, GL_COMPILE_STATUS, &ret);
395         if (!ret) {
396                 char *log;
398                 printf("vertex shader compilation failed!:\n");
399                 glGetShaderiv(gl.vertex_shader, GL_INFO_LOG_LENGTH, &ret);
400                 if (ret > 1) {
401                         log = malloc(ret);
402                         glGetShaderInfoLog(gl.vertex_shader, ret, NULL, log);
403                         printf("%s", log);
404                 }
406                 return -1;
407         }
409         gl.fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
411         glShaderSource(gl.fragment_shader, 1, &fragment_shader_source, NULL);
412         glCompileShader(gl.fragment_shader);
414         glGetShaderiv(gl.fragment_shader, GL_COMPILE_STATUS, &ret);
415         if (!ret) {
416                 char *log;
418                 printf("fragment shader compilation failed!:\n");
419                 glGetShaderiv(gl.fragment_shader, GL_INFO_LOG_LENGTH, &ret);
421                 if (ret > 1) {
422                         log = malloc(ret);
423                         glGetShaderInfoLog(gl.fragment_shader, ret, NULL, log);
424                         printf("%s", log);
425                 }
427                 return -1;
428         }
430         gl.program = glCreateProgram();
432         glAttachShader(gl.program, gl.vertex_shader);
433         glAttachShader(gl.program, gl.fragment_shader);
435         glBindAttribLocation(gl.program, 0, "in_position");
436         glBindAttribLocation(gl.program, 1, "in_normal");
437         glBindAttribLocation(gl.program, 2, "in_color");
439         glLinkProgram(gl.program);
441         glGetProgramiv(gl.program, GL_LINK_STATUS, &ret);
442         if (!ret) {
443                 char *log;
445                 printf("program linking failed!:\n");
446                 glGetProgramiv(gl.program, GL_INFO_LOG_LENGTH, &ret);
448                 if (ret > 1) {
449                         log = malloc(ret);
450                         glGetProgramInfoLog(gl.program, ret, NULL, log);
451                         printf("%s", log);
452                 }
454                 return -1;
455         }
457         glUseProgram(gl.program);
459         gl.modelviewmatrix = glGetUniformLocation(gl.program, "modelviewMatrix");
460         gl.modelviewprojectionmatrix = glGetUniformLocation(gl.program, "modelviewprojectionMatrix");
461         gl.normalmatrix = glGetUniformLocation(gl.program, "normalMatrix");
463         glViewport(0, 0, drm.mode[DISP_ID]->hdisplay, drm.mode[DISP_ID]->vdisplay);
464         glEnable(GL_CULL_FACE);
466         gl.positionsoffset = 0;
467         gl.colorsoffset = sizeof(vVertices);
468         gl.normalsoffset = sizeof(vVertices) + sizeof(vColors);
469         glGenBuffers(1, &gl.vbo);
470         glBindBuffer(GL_ARRAY_BUFFER, gl.vbo);
471         glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices) + sizeof(vColors) + sizeof(vNormals), 0, GL_STATIC_DRAW);
472         glBufferSubData(GL_ARRAY_BUFFER, gl.positionsoffset, sizeof(vVertices), &vVertices[0]);
473         glBufferSubData(GL_ARRAY_BUFFER, gl.colorsoffset, sizeof(vColors), &vColors[0]);
474         glBufferSubData(GL_ARRAY_BUFFER, gl.normalsoffset, sizeof(vNormals), &vNormals[0]);
475         glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)gl.positionsoffset);
476         glEnableVertexAttribArray(0);
477         glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)gl.normalsoffset);
478         glEnableVertexAttribArray(1);
479         glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)gl.colorsoffset);
480         glEnableVertexAttribArray(2);
482         return 0;
485 static void exit_gbm(void)
487         gbm_surface_destroy(gbm.surface);
488         gbm_device_destroy(gbm.dev);
489         return;
492 static void exit_gl(void)
494         glDeleteProgram(gl.program);
495         glDeleteBuffers(1, &gl.vbo);
496         glDeleteShader(gl.fragment_shader);
497         glDeleteShader(gl.vertex_shader);
498         eglDestroySurface(gl.display, gl.surface);
499         eglDestroyContext(gl.display, gl.context);
500         eglTerminate(gl.display);
501         return;
504 static void exit_drm(void)
507         drmModeRes *resources;
508         int i;
510         resources = (drmModeRes *)drm.resource_id;
511         for (i = 0; i < resources->count_connectors; i++) {
512                 drmModeFreeEncoder(drm.encoder[i]);
513                 drmModeFreeConnector(drm.connectors[i]);
514         }
515         drmModeFreeResources(drm.resource_id);
516         drmClose(drm.fd);
517         return;
520 void cleanup_kmscube(void)
522         exit_gl();
523         exit_gbm();
524         exit_drm();
525         printf("Cleanup of GL, GBM and DRM completed\n");
526         return;
529 static void draw(uint32_t i)
531         ESMatrix modelview;
533         /* clear the color buffer */
534         glClearColor(0.5, 0.5, 0.5, 1.0);
535         glClear(GL_COLOR_BUFFER_BIT);
537         esMatrixLoadIdentity(&modelview);
538         esTranslate(&modelview, 0.0f, 0.0f, -8.0f);
539         esRotate(&modelview, 45.0f + (0.25f * i), 1.0f, 0.0f, 0.0f);
540         esRotate(&modelview, 45.0f - (0.5f * i), 0.0f, 1.0f, 0.0f);
541         esRotate(&modelview, 10.0f + (0.15f * i), 0.0f, 0.0f, 1.0f);
543         GLfloat aspect = (GLfloat)(drm.mode[DISP_ID]->vdisplay) / (GLfloat)(drm.mode[DISP_ID]->hdisplay);
545         ESMatrix projection;
546         esMatrixLoadIdentity(&projection);
547         esFrustum(&projection, -2.8f, +2.8f, -2.8f * aspect, +2.8f * aspect, 6.0f, 10.0f);
549         ESMatrix modelviewprojection;
550         esMatrixLoadIdentity(&modelviewprojection);
551         esMatrixMultiply(&modelviewprojection, &modelview, &projection);
553         float normal[9];
554         normal[0] = modelview.m[0][0];
555         normal[1] = modelview.m[0][1];
556         normal[2] = modelview.m[0][2];
557         normal[3] = modelview.m[1][0];
558         normal[4] = modelview.m[1][1];
559         normal[5] = modelview.m[1][2];
560         normal[6] = modelview.m[2][0];
561         normal[7] = modelview.m[2][1];
562         normal[8] = modelview.m[2][2];
564         glUniformMatrix4fv(gl.modelviewmatrix, 1, GL_FALSE, &modelview.m[0][0]);
565         glUniformMatrix4fv(gl.modelviewprojectionmatrix, 1, GL_FALSE, &modelviewprojection.m[0][0]);
566         glUniformMatrix3fv(gl.normalmatrix, 1, GL_FALSE, normal);
568         glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
569         glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
570         glDrawArrays(GL_TRIANGLE_STRIP, 8, 4);
571         glDrawArrays(GL_TRIANGLE_STRIP, 12, 4);
572         glDrawArrays(GL_TRIANGLE_STRIP, 16, 4);
573         glDrawArrays(GL_TRIANGLE_STRIP, 20, 4);
576 static void
577 drm_fb_destroy_callback(struct gbm_bo *bo, void *data)
579         struct drm_fb *fb = data;
580         struct gbm_device *gbm = gbm_bo_get_device(bo);
582         if (fb->fb_id)
583                 drmModeRmFB(drm.fd, fb->fb_id);
585         free(fb);
588 static struct drm_fb * drm_fb_get_from_bo(struct gbm_bo *bo)
590         struct drm_fb *fb = gbm_bo_get_user_data(bo);
591         uint32_t width, height, stride, handle;
592         int ret;
594         if (fb)
595                 return fb;
597         fb = calloc(1, sizeof *fb);
598         fb->bo = bo;
600         width = gbm_bo_get_width(bo);
601         height = gbm_bo_get_height(bo);
602         stride = gbm_bo_get_stride(bo);
603         handle = gbm_bo_get_handle(bo).u32;
605         ret = drmModeAddFB(drm.fd, width, height, 24, 32, stride, handle, &fb->fb_id);
606         if (ret) {
607                 printf("failed to create fb: %s\n", strerror(errno));
608                 free(fb);
609                 return NULL;
610         }
612         gbm_bo_set_user_data(bo, fb, drm_fb_destroy_callback);
614         return fb;
617 static void page_flip_handler(int fd, unsigned int frame,
618                   unsigned int sec, unsigned int usec, void *data)
620         int *waiting_for_flip = data;
621         *waiting_for_flip = 0;
624 void print_usage()
626         printf("Usage : kmscube <options>\n");
627         printf("\t-h : Help\n");
628         printf("\t-a : Enable all displays\n");
629         printf("\t-c <id> : Display using connector_id [if not specified, use the first connected connector]\n");
632 int main(int argc, char *argv[])
634         fd_set fds;
635         drmEventContext evctx = {
636                         .version = DRM_EVENT_CONTEXT_VERSION,
637                         .page_flip_handler = page_flip_handler,
638         };
639         struct gbm_bo *bo;
640         struct drm_fb *fb;
641         uint32_t i = 0;
642         int ret;
643         int opt;
645         while ((opt = getopt(argc, argv, "ahc:")) != -1) {
646                 switch(opt) {
647                 case 'a':
648                         all_display = 1;
649                         break;
651                 case 'h':
652                         print_usage();
653                         return 0;
655                 case 'c':
656                         connector_id = atoi(optarg);
657                         break;
659                 default:
660                         printf("Undefined option %s\n", argv[optind]);
661                         print_usage();
662                         return -1;
663                 }
664         }
666         if (all_display) {
667                 printf("### Enabling all displays\n");
668                 connector_id = -1;
669         }
671         ret = init_drm();
672         if (ret) {
673                 printf("failed to initialize DRM\n");
674                 return ret;
675         }
676         printf("### Primary display => ConnectorId = %d, Resolution = %dx%d\n",
677                         drm.connector_id[DISP_ID], drm.mode[DISP_ID]->hdisplay,
678                         drm.mode[DISP_ID]->vdisplay);
680         FD_ZERO(&fds);
681         FD_SET(drm.fd, &fds);
683         ret = init_gbm();
684         if (ret) {
685                 printf("failed to initialize GBM\n");
686                 return ret;
687         }
689         ret = init_gl();
690         if (ret) {
691                 printf("failed to initialize EGL\n");
692                 return ret;
693         }
695         /* clear the color buffer */
696         glClearColor(0.5, 0.5, 0.5, 1.0);
697         glClear(GL_COLOR_BUFFER_BIT);
698         eglSwapBuffers(gl.display, gl.surface);
699         bo = gbm_surface_lock_front_buffer(gbm.surface);
700         fb = drm_fb_get_from_bo(bo);
702         /* set mode: */
703         if (all_display) {
704                 for (i=0; i<drm.ndisp; i++) {
705                         ret = drmModeSetCrtc(drm.fd, drm.crtc_id[i], fb->fb_id, 0, 0,
706                                         &drm.connector_id[i], 1, drm.mode[i]);
707                         if (ret) {
708                                 printf("display %d failed to set mode: %s\n", i, strerror(errno));
709                                 return ret;
710                         }
711                 }
712         } else {
713                 ret = drmModeSetCrtc(drm.fd, drm.crtc_id[DISP_ID], fb->fb_id,
714                                 0, 0, &drm.connector_id[DISP_ID], 1, drm.mode[DISP_ID]);
715                 if (ret) {
716                         printf("display %d failed to set mode: %s\n", DISP_ID, strerror(errno));
717                         return ret;
718                 }
719         }
721         while (1) {
722                 struct gbm_bo *next_bo;
723                 int waiting_for_flip = 1;
725                 draw(i++);
727                 eglSwapBuffers(gl.display, gl.surface);
728                 next_bo = gbm_surface_lock_front_buffer(gbm.surface);
729                 fb = drm_fb_get_from_bo(next_bo);
731                 /*
732                  * Here you could also update drm plane layers if you want
733                  * hw composition
734                  */
736                 ret = drmModePageFlip(drm.fd, drm.crtc_id[DISP_ID], fb->fb_id,
737                                 DRM_MODE_PAGE_FLIP_EVENT, &waiting_for_flip);
738                 if (ret) {
739                         printf("failed to queue page flip: %s\n", strerror(errno));
740                         return -1;
741                 }
743                 while (waiting_for_flip) {
744                         ret = select(drm.fd + 1, &fds, NULL, NULL, NULL);
745                         if (ret < 0) {
746                                 printf("select err: %s\n", strerror(errno));
747                                 return ret;
748                         } else if (ret == 0) {
749                                 printf("select timeout!\n");
750                                 return -1;
751                         } else if (FD_ISSET(0, &fds)) {
752                                 continue;
753                         }
754                         drmHandleEvent(drm.fd, &evctx);
755                 }
757                 /* release last buffer to render on again: */
758                 gbm_surface_release_buffer(gbm.surface, bo);
759                 bo = next_bo;
760         }
762         cleanup_kmscube();
763         printf("\n Exiting kmscube \n");
765         return ret;