author | Jesse Barker <jesse.barker@linaro.org> | |
Thu, 18 Oct 2012 16:30:49 +0000 (09:30 -0700) | ||
committer | Rob Clark <rob@ti.com> | |
Wed, 24 Oct 2012 16:59:39 +0000 (11:59 -0500) | ||
commit | 2bc00be2202cf21b079941aa3048267014430de5 | |
tree | 2c94a283ceb7c6d627533eb964e7540ca36f8487 | tree | snapshot (tar.xz tar.gz zip) |
parent | b55f84ec11d9f961f81e45b6047be3b22b574994 | commit | diff |
Put vertex attribute data into a VBO.
This makes the division between set up (init_gl()), and draw (draw())
code cleaner, and should be more efficient in general.
Signed-off-by: Jesse Barker <jesse.barker@linaro.org>
This makes the division between set up (init_gl()), and draw (draw())
code cleaner, and should be more efficient in general.
Signed-off-by: Jesse Barker <jesse.barker@linaro.org>
kmscube.c | diff | blob | history |