author | Rob Clark <rob@ti.com> | |
Tue, 4 Sep 2012 00:28:10 +0000 (19:28 -0500) | ||
committer | Rob Clark <rob@ti.com> | |
Tue, 4 Sep 2012 00:36:50 +0000 (19:36 -0500) |
.gitignore | [new file with mode: 0644] | patch | blob |
Makefile.am | [new file with mode: 0644] | patch | blob |
autogen.sh | [new file with mode: 0755] | patch | blob |
configure.ac | [new file with mode: 0644] | patch | blob |
esTransform.c | [new file with mode: 0644] | patch | blob |
esUtil.h | [new file with mode: 0644] | patch | blob |
kmscube.c | [new file with mode: 0644] | patch | blob |
diff --git a/.gitignore b/.gitignore
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,30 @@
+aclocal.m4
+autom4te.cache
+Makefile.in
+Makefile
+.deps
+.libs
+*.o
+*.lo
+*.la
+libtool
+*.pc
+config.log
+config.status
+config.guess
+config.h
+config.h.in
+config.sub
+config
+configure
+install-sh
+ltmain.sh
+missing
+stamp-h1
+depcomp
+.cproject
+.project
+.settings
+kmscube
+tags
+TAGS
diff --git a/Makefile.am b/Makefile.am
--- /dev/null
+++ b/Makefile.am
@@ -0,0 +1,46 @@
+#
+# Copyright (c) 2012 Rob Clark <rob@ti.com>
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#
+
+ACLOCAL_AMFLAGS = -I m4 ${ACLOCAL_FLAGS}
+
+bin_PROGRAMS = kmscube
+
+kmscube_LDFLAGS = \
+ -no-undefined
+
+kmscube_LDADD = \
+ $(DRM_LIBS) \
+ $(GBM_LIBS) \
+ $(EGL_LIBS) \
+ $(GLES2_LIBS)
+
+kmscube_CFLAGS = \
+ -O0 -g -lm \
+ $(DRM_CFLAGS) \
+ $(GBM_CFLAGS) \
+ $(EGL_CFLAGS) \
+ $(GLES2_CFLAGS)
+
+kmscube_SOURCES = \
+ kmscube.c \
+ esTransform.c
diff --git a/autogen.sh b/autogen.sh
--- /dev/null
+++ b/autogen.sh
@@ -0,0 +1,13 @@
+#! /bin/sh
+
+srcdir=`dirname $0`
+test -z "$srcdir" && srcdir=.
+
+ORIGDIR=`pwd`
+cd $srcdir
+
+mkdir -p m4
+autoreconf -v --install || exit 1
+cd $ORIGDIR || exit $?
+
+$srcdir/configure --enable-maintainer-mode "$@"
diff --git a/configure.ac b/configure.ac
--- /dev/null
+++ b/configure.ac
@@ -0,0 +1,87 @@
+#
+# Copyright (c) 2012 Rob Clark <rob@ti.com>
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#
+
+# Initialize Autoconf
+AC_PREREQ([2.60])
+AC_INIT([kmscube], [0.0.1], [https://github.com/robclark/kmscube/], [kmscube])
+AC_CONFIG_SRCDIR([Makefile.am])
+AC_CONFIG_HEADERS([config.h])
+AC_CONFIG_AUX_DIR([build-aux])
+AC_CONFIG_MACRO_DIR([m4])
+
+# Initialize Automake
+AM_INIT_AUTOMAKE([foreign dist-bzip2])
+AM_MAINTAINER_MODE
+
+# Enable quiet compiles on automake 1.11.
+m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])])
+
+# Initialize libtool
+AC_PROG_LIBTOOL
+
+# Obtain compiler/linker options for depedencies
+PKG_CHECK_MODULES(DRM, libdrm)
+PKG_CHECK_MODULES(GBM, gbm)
+PKG_CHECK_MODULES(EGL, egl)
+PKG_CHECK_MODULES(GLES2, glesv2)
+
+dnl ===========================================================================
+dnl check compiler flags
+AC_DEFUN([LIBDRM_CC_TRY_FLAG], [
+ AC_MSG_CHECKING([whether $CC supports $1])
+
+ libdrm_save_CFLAGS="$CFLAGS"
+ CFLAGS="$CFLAGS $1"
+
+ AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[]],[[]])],
+ [libdrm_cc_flag=yes],
+ [libdrm_cc_flag=no])
+ CFLAGS="$libdrm_save_CFLAGS"
+
+ if test "x$libdrm_cc_flag" = "xyes"; then
+ ifelse([$2], , :, [$2])
+ else
+ ifelse([$3], , :, [$3])
+ fi
+ AC_MSG_RESULT([$libdrm_cc_flag])
+])
+
+MAYBE_WARN="-Wall -Wextra -Wno-packed-bitfield-compat \
+-Wsign-compare -Werror-implicit-function-declaration \
+-Wpointer-arith -Wwrite-strings -Wstrict-prototypes \
+-Wnested-externs \
+-Wpacked -Wswitch-enum -Wmissing-format-attribute \
+-Wstrict-aliasing=2 -Winit-self -Wunsafe-loop-optimizations \
+-Wdeclaration-after-statement -Wold-style-definition \
+-Wno-missing-field-initializers -Wno-unused-parameter \
+-Wno-attributes -Wno-long-long -Winline"
+
+AC_MSG_CHECKING([which warning flags were supported])
+for W in $MAYBE_WARN; do
+ LIBDRM_CC_TRY_FLAG([$W], [WARN_CFLAGS="$WARN_CFLAGS $W"])
+done
+
+AC_SUBST(WARN_CFLAGS)
+
+AC_CONFIG_FILES([Makefile])
+AC_OUTPUT
diff --git a/esTransform.c b/esTransform.c
--- /dev/null
+++ b/esTransform.c
@@ -0,0 +1,235 @@
+//
+// Book: OpenGL(R) ES 2.0 Programming Guide
+// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
+// ISBN-10: 0321502795
+// ISBN-13: 9780321502797
+// Publisher: Addison-Wesley Professional
+// URLs: http://safari.informit.com/9780321563835
+// http://www.opengles-book.com
+//
+
+/*
+ * (c) 2009 Aaftab Munshi, Dan Ginsburg, Dave Shreiner
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+// ESUtil.c
+//
+// A utility library for OpenGL ES. This library provides a
+// basic common framework for the example applications in the
+// OpenGL ES 2.0 Programming Guide.
+//
+
+///
+// Includes
+//
+#include "esUtil.h"
+#include <math.h>
+#include <string.h>
+
+#define PI 3.1415926535897932384626433832795f
+
+void ESUTIL_API
+esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz)
+{
+ result->m[0][0] *= sx;
+ result->m[0][1] *= sx;
+ result->m[0][2] *= sx;
+ result->m[0][3] *= sx;
+
+ result->m[1][0] *= sy;
+ result->m[1][1] *= sy;
+ result->m[1][2] *= sy;
+ result->m[1][3] *= sy;
+
+ result->m[2][0] *= sz;
+ result->m[2][1] *= sz;
+ result->m[2][2] *= sz;
+ result->m[2][3] *= sz;
+}
+
+void ESUTIL_API
+esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz)
+{
+ result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[2][0] * tz);
+ result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[2][1] * tz);
+ result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[2][2] * tz);
+ result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[2][3] * tz);
+}
+
+void ESUTIL_API
+esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat sinAngle, cosAngle;
+ GLfloat mag = sqrtf(x * x + y * y + z * z);
+
+ sinAngle = sinf ( angle * PI / 180.0f );
+ cosAngle = cosf ( angle * PI / 180.0f );
+ if ( mag > 0.0f )
+ {
+ GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
+ GLfloat oneMinusCos;
+ ESMatrix rotMat;
+
+ x /= mag;
+ y /= mag;
+ z /= mag;
+
+ xx = x * x;
+ yy = y * y;
+ zz = z * z;
+ xy = x * y;
+ yz = y * z;
+ zx = z * x;
+ xs = x * sinAngle;
+ ys = y * sinAngle;
+ zs = z * sinAngle;
+ oneMinusCos = 1.0f - cosAngle;
+
+ rotMat.m[0][0] = (oneMinusCos * xx) + cosAngle;
+ rotMat.m[0][1] = (oneMinusCos * xy) - zs;
+ rotMat.m[0][2] = (oneMinusCos * zx) + ys;
+ rotMat.m[0][3] = 0.0F;
+
+ rotMat.m[1][0] = (oneMinusCos * xy) + zs;
+ rotMat.m[1][1] = (oneMinusCos * yy) + cosAngle;
+ rotMat.m[1][2] = (oneMinusCos * yz) - xs;
+ rotMat.m[1][3] = 0.0F;
+
+ rotMat.m[2][0] = (oneMinusCos * zx) - ys;
+ rotMat.m[2][1] = (oneMinusCos * yz) + xs;
+ rotMat.m[2][2] = (oneMinusCos * zz) + cosAngle;
+ rotMat.m[2][3] = 0.0F;
+
+ rotMat.m[3][0] = 0.0F;
+ rotMat.m[3][1] = 0.0F;
+ rotMat.m[3][2] = 0.0F;
+ rotMat.m[3][3] = 1.0F;
+
+ esMatrixMultiply( result, &rotMat, result );
+ }
+}
+
+void ESUTIL_API
+esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
+{
+ float deltaX = right - left;
+ float deltaY = top - bottom;
+ float deltaZ = farZ - nearZ;
+ ESMatrix frust;
+
+ if ( (nearZ <= 0.0f) || (farZ <= 0.0f) ||
+ (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) )
+ return;
+
+ frust.m[0][0] = 2.0f * nearZ / deltaX;
+ frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
+
+ frust.m[1][1] = 2.0f * nearZ / deltaY;
+ frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
+
+ frust.m[2][0] = (right + left) / deltaX;
+ frust.m[2][1] = (top + bottom) / deltaY;
+ frust.m[2][2] = -(nearZ + farZ) / deltaZ;
+ frust.m[2][3] = -1.0f;
+
+ frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ;
+ frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
+
+ esMatrixMultiply(result, &frust, result);
+}
+
+
+void ESUTIL_API
+esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ)
+{
+ GLfloat frustumW, frustumH;
+
+ frustumH = tanf( fovy / 360.0f * PI ) * nearZ;
+ frustumW = frustumH * aspect;
+
+ esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ );
+}
+
+void ESUTIL_API
+esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
+{
+ float deltaX = right - left;
+ float deltaY = top - bottom;
+ float deltaZ = farZ - nearZ;
+ ESMatrix ortho;
+
+ if ( (deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f) )
+ return;
+
+ esMatrixLoadIdentity(&ortho);
+ ortho.m[0][0] = 2.0f / deltaX;
+ ortho.m[3][0] = -(right + left) / deltaX;
+ ortho.m[1][1] = 2.0f / deltaY;
+ ortho.m[3][1] = -(top + bottom) / deltaY;
+ ortho.m[2][2] = -2.0f / deltaZ;
+ ortho.m[3][2] = -(nearZ + farZ) / deltaZ;
+
+ esMatrixMultiply(result, &ortho, result);
+}
+
+
+void ESUTIL_API
+esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB)
+{
+ ESMatrix tmp;
+ int i;
+
+ for (i=0; i<4; i++)
+ {
+ tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) +
+ (srcA->m[i][1] * srcB->m[1][0]) +
+ (srcA->m[i][2] * srcB->m[2][0]) +
+ (srcA->m[i][3] * srcB->m[3][0]) ;
+
+ tmp.m[i][1] = (srcA->m[i][0] * srcB->m[0][1]) +
+ (srcA->m[i][1] * srcB->m[1][1]) +
+ (srcA->m[i][2] * srcB->m[2][1]) +
+ (srcA->m[i][3] * srcB->m[3][1]) ;
+
+ tmp.m[i][2] = (srcA->m[i][0] * srcB->m[0][2]) +
+ (srcA->m[i][1] * srcB->m[1][2]) +
+ (srcA->m[i][2] * srcB->m[2][2]) +
+ (srcA->m[i][3] * srcB->m[3][2]) ;
+
+ tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) +
+ (srcA->m[i][1] * srcB->m[1][3]) +
+ (srcA->m[i][2] * srcB->m[2][3]) +
+ (srcA->m[i][3] * srcB->m[3][3]) ;
+ }
+ memcpy(result, &tmp, sizeof(ESMatrix));
+}
+
+
+void ESUTIL_API
+esMatrixLoadIdentity(ESMatrix *result)
+{
+ memset(result, 0x0, sizeof(ESMatrix));
+ result->m[0][0] = 1.0f;
+ result->m[1][1] = 1.0f;
+ result->m[2][2] = 1.0f;
+ result->m[3][3] = 1.0f;
+}
+
diff --git a/esUtil.h b/esUtil.h
--- /dev/null
+++ b/esUtil.h
@@ -0,0 +1,303 @@
+//
+// Book: OpenGL(R) ES 2.0 Programming Guide
+// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
+// ISBN-10: 0321502795
+// ISBN-13: 9780321502797
+// Publisher: Addison-Wesley Professional
+// URLs: http://safari.informit.com/9780321563835
+// http://www.opengles-book.com
+//
+
+/*
+ * (c) 2009 Aaftab Munshi, Dan Ginsburg, Dave Shreiner
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+//
+/// \file ESUtil.h
+/// \brief A utility library for OpenGL ES. This library provides a
+/// basic common framework for the example applications in the
+/// OpenGL ES 2.0 Programming Guide.
+//
+#ifndef ESUTIL_H
+#define ESUTIL_H
+
+///
+// Includes
+//
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+#ifdef __cplusplus
+
+extern "C" {
+#endif
+
+
+///
+// Macros
+//
+#define ESUTIL_API
+#define ESCALLBACK
+
+
+/// esCreateWindow flag - RGB color buffer
+#define ES_WINDOW_RGB 0
+/// esCreateWindow flag - ALPHA color buffer
+#define ES_WINDOW_ALPHA 1
+/// esCreateWindow flag - depth buffer
+#define ES_WINDOW_DEPTH 2
+/// esCreateWindow flag - stencil buffer
+#define ES_WINDOW_STENCIL 4
+/// esCreateWindow flat - multi-sample buffer
+#define ES_WINDOW_MULTISAMPLE 8
+
+
+///
+// Types
+//
+
+#ifndef FALSE
+#define FALSE 0
+#endif
+#ifndef TRUE
+#define TRUE 1
+#endif
+
+typedef struct
+{
+ GLfloat m[4][4];
+} ESMatrix;
+
+typedef struct _escontext
+{
+ /// Put your user data here...
+ void* userData;
+
+ /// Window width
+ GLint width;
+
+ /// Window height
+ GLint height;
+
+ /// Window handle
+ EGLNativeWindowType hWnd;
+
+ /// EGL display
+ EGLDisplay eglDisplay;
+
+ /// EGL context
+ EGLContext eglContext;
+
+ /// EGL surface
+ EGLSurface eglSurface;
+
+ /// Callbacks
+ void (ESCALLBACK *drawFunc) ( struct _escontext * );
+ void (ESCALLBACK *keyFunc) ( struct _escontext *, unsigned char, int, int );
+ void (ESCALLBACK *updateFunc) ( struct _escontext *, float deltaTime );
+} ESContext;
+
+
+///
+// Public Functions
+//
+
+//
+///
+/// \brief Initialize ES framework context. This must be called before calling any other functions.
+/// \param esContext Application context
+//
+void ESUTIL_API esInitContext ( ESContext *esContext );
+
+//
+/// \brief Create a window with the specified parameters
+/// \param esContext Application context
+/// \param title Name for title bar of window
+/// \param width Width in pixels of window to create
+/// \param height Height in pixels of window to create
+/// \param flags Bitfield for the window creation flags
+/// ES_WINDOW_RGB - specifies that the color buffer should have R,G,B channels
+/// ES_WINDOW_ALPHA - specifies that the color buffer should have alpha
+/// ES_WINDOW_DEPTH - specifies that a depth buffer should be created
+/// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created
+/// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created
+/// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise
+GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, const char *title, GLint width, GLint height, GLuint flags );
+
+//
+/// \brief Start the main loop for the OpenGL ES application
+/// \param esContext Application context
+//
+void ESUTIL_API esMainLoop ( ESContext *esContext );
+
+//
+/// \brief Register a draw callback function to be used to render each frame
+/// \param esContext Application context
+/// \param drawFunc Draw callback function that will be used to render the scene
+//
+void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) );
+
+//
+/// \brief Register an update callback function to be used to update on each time step
+/// \param esContext Application context
+/// \param updateFunc Update callback function that will be used to render the scene
+//
+void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) );
+
+//
+/// \brief Register an keyboard input processing callback function
+/// \param esContext Application context
+/// \param keyFunc Key callback function for application processing of keyboard input
+//
+void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext,
+ void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) );
+//
+/// \brief Log a message to the debug output for the platform
+/// \param formatStr Format string for error log.
+//
+void ESUTIL_API esLogMessage ( const char *formatStr, ... );
+
+//
+///
+/// \brief Load a shader, check for compile errors, print error messages to output log
+/// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER)
+/// \param shaderSrc Shader source string
+/// \return A new shader object on success, 0 on failure
+//
+GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc );
+
+//
+///
+/// \brief Load a vertex and fragment shader, create a program object, link program.
+/// Errors output to log.
+/// \param vertShaderSrc Vertex shader source code
+/// \param fragShaderSrc Fragment shader source code
+/// \return A new program object linked with the vertex/fragment shader pair, 0 on failure
+//
+GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc );
+
+
+//
+/// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores
+/// the results in the arrays. Generate index list for a TRIANGLE_STRIP
+/// \param numSlices The number of slices in the sphere
+/// \param vertices If not NULL, will contain array of float3 positions
+/// \param normals If not NULL, will contain array of float3 normals
+/// \param texCoords If not NULL, will contain array of float2 texCoords
+/// \param indices If not NULL, will contain the array of indices for the triangle strip
+/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
+/// if it is not NULL ) as a GL_TRIANGLE_STRIP
+//
+int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
+ GLfloat **texCoords, GLuint **indices );
+
+//
+/// \brief Generates geometry for a cube. Allocates memory for the vertex data and stores
+/// the results in the arrays. Generate index list for a TRIANGLES
+/// \param scale The size of the cube, use 1.0 for a unit cube.
+/// \param vertices If not NULL, will contain array of float3 positions
+/// \param normals If not NULL, will contain array of float3 normals
+/// \param texCoords If not NULL, will contain array of float2 texCoords
+/// \param indices If not NULL, will contain the array of indices for the triangle strip
+/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
+/// if it is not NULL ) as a GL_TRIANGLES
+//
+int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals,
+ GLfloat **texCoords, GLuint **indices );
+
+//
+/// \brief Loads a 24-bit TGA image from a file
+/// \param fileName Name of the file on disk
+/// \param width Width of loaded image in pixels
+/// \param height Height of loaded image in pixels
+/// \return Pointer to loaded image. NULL on failure.
+//
+char* ESUTIL_API esLoadTGA ( char *fileName, int *width, int *height );
+
+
+//
+/// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result
+/// \param result Specifies the input matrix. Scaled matrix is returned in result.
+/// \param sx, sy, sz Scale factors along the x, y and z axes respectively
+//
+void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
+
+//
+/// \brief multiply matrix specified by result with a translation matrix and return new matrix in result
+/// \param result Specifies the input matrix. Translated matrix is returned in result.
+/// \param tx, ty, tz Scale factors along the x, y and z axes respectively
+//
+void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
+
+//
+/// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result
+/// \param result Specifies the input matrix. Rotated matrix is returned in result.
+/// \param angle Specifies the angle of rotation, in degrees.
+/// \param x, y, z Specify the x, y and z coordinates of a vector, respectively
+//
+void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+
+//
+// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
+/// \param result Specifies the input matrix. new matrix is returned in result.
+/// \param left, right Coordinates for the left and right vertical clipping planes
+/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
+/// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive.
+//
+void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
+
+//
+/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
+/// \param result Specifies the input matrix. new matrix is returned in result.
+/// \param fovy Field of view y angle in degrees
+/// \param aspect Aspect ratio of screen
+/// \param nearZ Near plane distance
+/// \param farZ Far plane distance
+//
+void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
+
+//
+/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
+/// \param result Specifies the input matrix. new matrix is returned in result.
+/// \param left, right Coordinates for the left and right vertical clipping planes
+/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
+/// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer
+//
+void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
+
+//
+/// \brief perform the following operation - result matrix = srcA matrix * srcB matrix
+/// \param result Returns multiplied matrix
+/// \param srcA, srcB Input matrices to be multiplied
+//
+void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
+
+//
+//// \brief return an indentity matrix
+//// \param result returns identity matrix
+//
+void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // ESUTIL_H
diff --git a/kmscube.c b/kmscube.c
--- /dev/null
+++ b/kmscube.c
@@ -0,0 +1,641 @@
+/*
+ * Copyright (c) 2012 Rob Clark <rob@ti.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+
+#include <xf86drm.h>
+#include <xf86drmMode.h>
+#include <gbm.h>
+
+#include "esUtil.h"
+
+
+#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
+
+
+static struct {
+ EGLDisplay display;
+ EGLConfig config;
+ EGLContext context;
+ EGLSurface surface;
+ GLuint program;
+ GLint modelviewmatrix, modelviewprojectionmatrix, normalmatrix;
+} gl;
+
+static struct {
+ struct gbm_device *dev;
+ struct gbm_surface *surface;
+} gbm;
+
+static struct {
+ int fd;
+ drmModeModeInfo *mode;
+ uint32_t crtc_id;
+ uint32_t connector_id;
+} drm;
+
+struct drm_fb {
+ struct gbm_bo *bo;
+ uint32_t fb_id;
+};
+
+static int init_drm(void)
+{
+ static const char *modules[] = {
+ "i915", "radeon", "nouveau", "vmwgfx", "omapdrm", "exynos"
+ };
+ drmModeRes *resources;
+ drmModeConnector *connector = NULL;
+ drmModeEncoder *encoder = NULL;
+ int i, area;
+
+ for (i = 0; i < ARRAY_SIZE(modules); i++) {
+ printf("trying to load module %s...", modules[i]);
+ drm.fd = drmOpen(modules[i], NULL);
+ if (drm.fd < 0) {
+ printf("failed.\n");
+ } else {
+ printf("success.\n");
+ break;
+ }
+ }
+
+ if (drm.fd < 0) {
+ printf("could not open drm device\n");
+ return -1;
+ }
+
+ resources = drmModeGetResources(drm.fd);
+ if (!resources) {
+ printf("drmModeGetResources failed: %s\n", strerror(errno));
+ return -1;
+ }
+
+ /* find a connected connector: */
+ for (i = 0; i < resources->count_connectors; i++) {
+ connector = drmModeGetConnector(drm.fd, resources->connectors[i]);
+ if (connector->connection == DRM_MODE_CONNECTED) {
+ /* it's connected, let's use this! */
+ break;
+ }
+ drmModeFreeConnector(connector);
+ connector = NULL;
+ }
+
+ if (!connector) {
+ /* we could be fancy and listen for hotplug events and wait for
+ * a connector..
+ */
+ printf("no connected connector!\n");
+ return -1;
+ }
+
+ /* find highest resolution mode: */
+ for (i = 0, area = 0; i < connector->count_modes; i++) {
+ drmModeModeInfo *current_mode = &connector->modes[i];
+ int current_area = current_mode->hdisplay * current_mode->vdisplay;
+ if (current_area > area) {
+ drm.mode = current_mode;
+ area = current_area;
+ }
+ }
+
+ if (!drm.mode) {
+ printf("could not find mode!\n");
+ return -1;
+ }
+
+ /* find encoder: */
+ for (i = 0; i < resources->count_encoders; i++) {
+ encoder = drmModeGetEncoder(drm.fd, resources->encoders[i]);
+ if (encoder->encoder_id == connector->encoder_id)
+ break;
+ drmModeFreeEncoder(encoder);
+ encoder = NULL;
+ }
+
+ if (!encoder) {
+ printf("no encoder!\n");
+ return -1;
+ }
+
+ drm.crtc_id = encoder->crtc_id;
+ drm.connector_id = connector->connector_id;
+
+ return 0;
+}
+
+static int init_gbm(void)
+{
+ gbm.dev = gbm_create_device(drm.fd);
+
+ gbm.surface = gbm_surface_create(gbm.dev,
+ drm.mode->hdisplay, drm.mode->vdisplay,
+ GBM_FORMAT_XRGB8888,
+ GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
+ if (!gbm.surface) {
+ printf("failed to create gbm surface\n");
+ return -1;
+ }
+
+ return 0;
+}
+
+static int init_gl(void)
+{
+ EGLint major, minor, n;
+ GLuint vertex_shader, fragment_shader;
+ GLint ret;
+
+ static const EGLint context_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ static const EGLint config_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_ALPHA_SIZE, 0,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+ };
+
+ static const char *vertex_shader_source =
+ "uniform mat4 modelviewMatrix; \n"
+ "uniform mat4 modelviewprojectionMatrix;\n"
+ "uniform mat3 normalMatrix; \n"
+ " \n"
+ "attribute vec4 in_position; \n"
+ "attribute vec3 in_normal; \n"
+ "attribute vec4 in_color; \n"
+ "\n"
+ "vec4 lightSource = vec4(2.0, 2.0, 20.0, 0.0);\n"
+ " \n"
+ "varying vec4 vVaryingColor; \n"
+ " \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = modelviewprojectionMatrix * in_position;\n"
+ " vec3 vEyeNormal = normalMatrix * in_normal;\n"
+ " vec4 vPosition4 = modelviewMatrix * in_position;\n"
+ " vec3 vPosition3 = vPosition4.xyz / vPosition4.w;\n"
+ " vec3 vLightDir = normalize(lightSource.xyz - vPosition3);\n"
+ " float diff = max(0.0, dot(vEyeNormal, vLightDir));\n"
+ " vVaryingColor = vec4(diff * in_color.rgb, 1.0);\n"
+ "} \n";
+
+ static const char *fragment_shader_source =
+ "precision mediump float; \n"
+ " \n"
+ "varying vec4 vVaryingColor; \n"
+ " \n"
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = vVaryingColor; \n"
+ "} \n";
+
+ gl.display = eglGetDisplay(gbm.dev);
+
+ if (!eglInitialize(gl.display, &major, &minor)) {
+ printf("failed to initialize\n");
+ return -1;
+ }
+
+ printf("Using display %p with EGL version %d.%d\n",
+ gl.display, major, minor);
+
+ printf("EGL Version \"%s\"\n", eglQueryString(gl.display, EGL_VERSION));
+ printf("EGL Vendor \"%s\"\n", eglQueryString(gl.display, EGL_VENDOR));
+ printf("EGL Extensions \"%s\"\n", eglQueryString(gl.display, EGL_EXTENSIONS));
+
+ if (!eglBindAPI(EGL_OPENGL_ES_API)) {
+ printf("failed to bind api EGL_OPENGL_ES_API\n");
+ return -1;
+ }
+
+ if (!eglChooseConfig(gl.display, config_attribs, &gl.config, 1, &n) || n != 1) {
+ printf("failed to choose config: %d\n", n);
+ return -1;
+ }
+
+ gl.context = eglCreateContext(gl.display, gl.config,
+ EGL_NO_CONTEXT, context_attribs);
+ if (gl.context == NULL) {
+ printf("failed to create context\n");
+ return -1;
+ }
+
+ gl.surface = eglCreateWindowSurface(gl.display, gl.config, gbm.surface, NULL);
+ if (gl.surface == EGL_NO_SURFACE) {
+ printf("failed to create egl surface\n");
+ return -1;
+ }
+
+ /* connect the context to the surface */
+ eglMakeCurrent(gl.display, gl.surface, gl.surface, gl.context);
+
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+
+ glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
+ glCompileShader(vertex_shader);
+
+ glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret);
+ if (!ret) {
+ char *log;
+
+ printf("vertex shader compilation failed!:\n");
+ glGetShaderiv(vertex_shader, GL_INFO_LOG_LENGTH, &ret);
+ if (ret > 1) {
+ log = malloc(ret);
+ glGetShaderInfoLog(vertex_shader, ret, NULL, log);
+ printf("%s", log);
+ }
+
+ return -1;
+ }
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+
+ glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
+ glCompileShader(fragment_shader);
+
+ glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret);
+ if (!ret) {
+ char *log;
+
+ printf("fragment shader compilation failed!:\n");
+ glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, &ret);
+
+ if (ret > 1) {
+ log = malloc(ret);
+ glGetShaderInfoLog(fragment_shader, ret, NULL, log);
+ printf("%s", log);
+ }
+
+ return -1;
+ }
+
+ gl.program = glCreateProgram();
+
+ glAttachShader(gl.program, vertex_shader);
+ glAttachShader(gl.program, fragment_shader);
+
+ glBindAttribLocation(gl.program, 0, "in_position");
+ glBindAttribLocation(gl.program, 1, "in_normal");
+ glBindAttribLocation(gl.program, 2, "in_color");
+
+ glLinkProgram(gl.program);
+
+ glGetProgramiv(gl.program, GL_LINK_STATUS, &ret);
+ if (!ret) {
+ char *log;
+
+ printf("program linking failed!:\n");
+ glGetProgramiv(gl.program, GL_INFO_LOG_LENGTH, &ret);
+
+ if (ret > 1) {
+ log = malloc(ret);
+ glGetProgramInfoLog(gl.program, ret, NULL, log);
+ printf("%s", log);
+ }
+
+ return -1;
+ }
+
+ glUseProgram(gl.program);
+
+ gl.modelviewmatrix = glGetUniformLocation(gl.program, "modelviewMatrix");
+ gl.modelviewprojectionmatrix = glGetUniformLocation(gl.program, "modelviewprojectionMatrix");
+ gl.normalmatrix = glGetUniformLocation(gl.program, "normalMatrix");
+
+ glViewport(0, 0, drm.mode->hdisplay, drm.mode->vdisplay);
+
+ return 0;
+}
+
+static void draw(uint32_t i)
+{
+ ESMatrix modelview;
+ static const GLfloat vVertices[] = {
+ // front
+ -1.0f, -1.0f, +1.0f, // point blue
+ +1.0f, -1.0f, +1.0f, // point magenta
+ -1.0f, +1.0f, +1.0f, // point cyan
+ +1.0f, +1.0f, +1.0f, // point white
+ // back
+ +1.0f, -1.0f, -1.0f, // point red
+ -1.0f, -1.0f, -1.0f, // point black
+ +1.0f, +1.0f, -1.0f, // point yellow
+ -1.0f, +1.0f, -1.0f, // point green
+ // right
+ +1.0f, -1.0f, +1.0f, // point magenta
+ +1.0f, -1.0f, -1.0f, // point red
+ +1.0f, +1.0f, +1.0f, // point white
+ +1.0f, +1.0f, -1.0f, // point yellow
+ // left
+ -1.0f, -1.0f, -1.0f, // point black
+ -1.0f, -1.0f, +1.0f, // point blue
+ -1.0f, +1.0f, -1.0f, // point green
+ -1.0f, +1.0f, +1.0f, // point cyan
+ // top
+ -1.0f, +1.0f, +1.0f, // point cyan
+ +1.0f, +1.0f, +1.0f, // point white
+ -1.0f, +1.0f, -1.0f, // point green
+ +1.0f, +1.0f, -1.0f, // point yellow
+ // bottom
+ -1.0f, -1.0f, -1.0f, // point black
+ +1.0f, -1.0f, -1.0f, // point red
+ -1.0f, -1.0f, +1.0f, // point blue
+ +1.0f, -1.0f, +1.0f // point magenta
+ };
+
+ static const GLfloat vColors[] = {
+ // front
+ 0.0f, 0.0f, 1.0f, // blue
+ 1.0f, 0.0f, 1.0f, // magenta
+ 0.0f, 1.0f, 1.0f, // cyan
+ 1.0f, 1.0f, 1.0f, // white
+ // back
+ 1.0f, 0.0f, 0.0f, // red
+ 0.0f, 0.0f, 0.0f, // black
+ 1.0f, 1.0f, 0.0f, // yellow
+ 0.0f, 1.0f, 0.0f, // green
+ // right
+ 1.0f, 0.0f, 1.0f, // magenta
+ 1.0f, 0.0f, 0.0f, // red
+ 1.0f, 1.0f, 1.0f, // white
+ 1.0f, 1.0f, 0.0f, // yellow
+ // left
+ 0.0f, 0.0f, 0.0f, // black
+ 0.0f, 0.0f, 1.0f, // blue
+ 0.0f, 1.0f, 0.0f, // green
+ 0.0f, 1.0f, 1.0f, // cyan
+ // top
+ 0.0f, 1.0f, 1.0f, // cyan
+ 1.0f, 1.0f, 1.0f, // white
+ 0.0f, 1.0f, 0.0f, // green
+ 1.0f, 1.0f, 0.0f, // yellow
+ // bottom
+ 0.0f, 0.0f, 0.0f, // black
+ 1.0f, 0.0f, 0.0f, // red
+ 0.0f, 0.0f, 1.0f, // blue
+ 1.0f, 0.0f, 1.0f // magenta
+ };
+
+ static const GLfloat vNormals[] = {
+ // front
+ +0.0f, +0.0f, +1.0f, // forward
+ +0.0f, +0.0f, +1.0f, // forward
+ +0.0f, +0.0f, +1.0f, // forward
+ +0.0f, +0.0f, +1.0f, // forward
+ // back
+ +0.0f, +0.0f, -1.0f, // backbard
+ +0.0f, +0.0f, -1.0f, // backbard
+ +0.0f, +0.0f, -1.0f, // backbard
+ +0.0f, +0.0f, -1.0f, // backbard
+ // right
+ +1.0f, +0.0f, +0.0f, // right
+ +1.0f, +0.0f, +0.0f, // right
+ +1.0f, +0.0f, +0.0f, // right
+ +1.0f, +0.0f, +0.0f, // right
+ // left
+ -1.0f, +0.0f, +0.0f, // left
+ -1.0f, +0.0f, +0.0f, // left
+ -1.0f, +0.0f, +0.0f, // left
+ -1.0f, +0.0f, +0.0f, // left
+ // top
+ +0.0f, +1.0f, +0.0f, // up
+ +0.0f, +1.0f, +0.0f, // up
+ +0.0f, +1.0f, +0.0f, // up
+ +0.0f, +1.0f, +0.0f, // up
+ // bottom
+ +0.0f, -1.0f, +0.0f, // down
+ +0.0f, -1.0f, +0.0f, // down
+ +0.0f, -1.0f, +0.0f, // down
+ +0.0f, -1.0f, +0.0f // down
+ };
+
+ /* clear the color buffer */
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vVertices);
+ glEnableVertexAttribArray(0);
+
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, vNormals);
+ glEnableVertexAttribArray(1);
+
+ glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, vColors);
+ glEnableVertexAttribArray(2);
+
+ esMatrixLoadIdentity(&modelview);
+ esTranslate(&modelview, 0.0f, 0.0f, -8.0f);
+ esRotate(&modelview, 45.0f + (0.25f * i), 1.0f, 0.0f, 0.0f);
+ esRotate(&modelview, 45.0f - (0.5f * i), 0.0f, 1.0f, 0.0f);
+ esRotate(&modelview, 10.0f + (0.15f * i), 0.0f, 0.0f, 1.0f);
+
+ GLfloat aspect = (GLfloat)(drm.mode->vdisplay) / (GLfloat)(drm.mode->hdisplay);
+
+ ESMatrix projection;
+ esMatrixLoadIdentity(&projection);
+ esFrustum(&projection, -2.8f, +2.8f, -2.8f * aspect, +2.8f * aspect, 6.0f, 10.0f);
+
+ ESMatrix modelviewprojection;
+ esMatrixLoadIdentity(&modelviewprojection);
+ esMatrixMultiply(&modelviewprojection, &modelview, &projection);
+
+ float normal[9];
+ normal[0] = modelview.m[0][0];
+ normal[1] = modelview.m[0][1];
+ normal[2] = modelview.m[0][2];
+ normal[3] = modelview.m[1][0];
+ normal[4] = modelview.m[1][1];
+ normal[5] = modelview.m[1][2];
+ normal[6] = modelview.m[2][0];
+ normal[7] = modelview.m[2][1];
+ normal[8] = modelview.m[2][2];
+
+ glUniformMatrix4fv(gl.modelviewmatrix, 1, GL_FALSE, &modelview.m[0][0]);
+ glUniformMatrix4fv(gl.modelviewprojectionmatrix, 1, GL_FALSE, &modelviewprojection.m[0][0]);
+ glUniformMatrix3fv(gl.normalmatrix, 1, GL_FALSE, normal);
+
+ glEnable(GL_CULL_FACE);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 8, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 12, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 16, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 20, 4);
+}
+
+static void
+drm_fb_destroy_callback(struct gbm_bo *bo, void *data)
+{
+ struct drm_fb *fb = data;
+ struct gbm_device *gbm = gbm_bo_get_device(bo);
+
+ if (fb->fb_id)
+ drmModeRmFB(drm.fd, fb->fb_id);
+
+ free(fb);
+}
+
+static struct drm_fb * drm_fb_get_from_bo(struct gbm_bo *bo)
+{
+ struct drm_fb *fb = gbm_bo_get_user_data(bo);
+ uint32_t width, height, stride, handle;
+ int ret;
+
+ if (fb)
+ return fb;
+
+ fb = calloc(1, sizeof *fb);
+ fb->bo = bo;
+
+ width = gbm_bo_get_width(bo);
+ height = gbm_bo_get_height(bo);
+ stride = gbm_bo_get_stride(bo);
+ handle = gbm_bo_get_handle(bo).u32;
+
+ ret = drmModeAddFB(drm.fd, width, height, 24, 32, stride, handle, &fb->fb_id);
+ if (ret) {
+ printf("failed to create fb: %s\n", strerror(errno));
+ free(fb);
+ return NULL;
+ }
+
+ gbm_bo_set_user_data(bo, fb, drm_fb_destroy_callback);
+
+ return fb;
+}
+
+static void page_flip_handler(int fd, unsigned int frame,
+ unsigned int sec, unsigned int usec, void *data)
+{
+ int *waiting_for_flip = data;
+ *waiting_for_flip = 0;
+}
+
+int main(int argc, char *argv[])
+{
+ fd_set fds;
+ drmEventContext evctx = {
+ .version = DRM_EVENT_CONTEXT_VERSION,
+ .page_flip_handler = page_flip_handler,
+ };
+ struct gbm_bo *bo;
+ struct drm_fb *fb;
+ uint32_t i = 0;
+ int ret;
+
+ ret = init_drm();
+ if (ret) {
+ printf("failed to initialize DRM\n");
+ return ret;
+ }
+
+ FD_ZERO(&fds);
+ FD_SET(0, &fds);
+ FD_SET(drm.fd, &fds);
+
+ ret = init_gbm();
+ if (ret) {
+ printf("failed to initialize GBM\n");
+ return ret;
+ }
+
+ ret = init_gl();
+ if (ret) {
+ printf("failed to initialize EGL\n");
+ return ret;
+ }
+
+ /* clear the color buffer */
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(gl.display, gl.surface);
+ bo = gbm_surface_lock_front_buffer(gbm.surface);
+ fb = drm_fb_get_from_bo(bo);
+
+ /* set mode: */
+ ret = drmModeSetCrtc(drm.fd, drm.crtc_id, fb->fb_id, 0, 0,
+ &drm.connector_id, 1, drm.mode);
+ if (ret) {
+ printf("failed to set mode: %s\n", strerror(errno));
+ return ret;
+ }
+
+ while (1) {
+ struct gbm_bo *next_bo;
+ int waiting_for_flip = 1;
+
+ draw(i++);
+
+ eglSwapBuffers(gl.display, gl.surface);
+ next_bo = gbm_surface_lock_front_buffer(gbm.surface);
+ fb = drm_fb_get_from_bo(next_bo);
+
+ /*
+ * Here you could also update drm plane layers if you want
+ * hw composition
+ */
+
+ ret = drmModePageFlip(drm.fd, drm.crtc_id, fb->fb_id,
+ DRM_MODE_PAGE_FLIP_EVENT, &waiting_for_flip);
+ if (ret) {
+ printf("failed to queue page flip: %s\n", strerror(errno));
+ return -1;
+ }
+
+ while (waiting_for_flip) {
+ ret = select(drm.fd + 1, &fds, NULL, NULL, NULL);
+ if (ret < 0) {
+ printf("select err: %s\n", strerror(errno));
+ return ret;
+ } else if (ret == 0) {
+ printf("select timeout!\n");
+ return -1;
+ } else if (FD_ISSET(0, &fds)) {
+ printf("user interrupted!\n");
+ break;
+ }
+ drmHandleEvent(drm.fd, &evctx);
+ }
+
+ /* release last buffer to render on again: */
+ gbm_surface_release_buffer(gbm.surface, bo);
+ bo = next_bo;
+ }
+
+ return ret;
+}