//===----- ScoreboardHazardRecognizer.cpp - Scheduler Support -------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the ScoreboardHazardRecognizer class, which // encapsultes hazard-avoidance heuristics for scheduling, based on the // scheduling itineraries specified for the target. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/ScoreboardHazardRecognizer.h" #include "llvm/CodeGen/ScheduleDAG.h" #include "llvm/MC/MCInstrItineraries.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetInstrInfo.h" using namespace llvm; #define DEBUG_TYPE ::llvm::ScoreboardHazardRecognizer::DebugType #ifndef NDEBUG const char *ScoreboardHazardRecognizer::DebugType = ""; #endif ScoreboardHazardRecognizer:: ScoreboardHazardRecognizer(const InstrItineraryData *II, const ScheduleDAG *SchedDAG, const char *ParentDebugType) : ScheduleHazardRecognizer(), ItinData(II), DAG(SchedDAG), IssueWidth(0), IssueCount(0) { #ifndef NDEBUG DebugType = ParentDebugType; #endif // Determine the maximum depth of any itinerary. This determines the depth of // the scoreboard. We always make the scoreboard at least 1 cycle deep to // avoid dealing with the boundary condition. unsigned ScoreboardDepth = 1; if (ItinData && !ItinData->isEmpty()) { for (unsigned idx = 0; ; ++idx) { if (ItinData->isEndMarker(idx)) break; const InstrStage *IS = ItinData->beginStage(idx); const InstrStage *E = ItinData->endStage(idx); unsigned CurCycle = 0; unsigned ItinDepth = 0; for (; IS != E; ++IS) { unsigned StageDepth = CurCycle + IS->getCycles(); if (ItinDepth < StageDepth) ItinDepth = StageDepth; CurCycle += IS->getNextCycles(); } // Find the next power-of-2 >= ItinDepth while (ItinDepth > ScoreboardDepth) { ScoreboardDepth *= 2; // Don't set MaxLookAhead until we find at least one nonzero stage. // This way, an itinerary with no stages has MaxLookAhead==0, which // completely bypasses the scoreboard hazard logic. MaxLookAhead = ScoreboardDepth; } } } ReservedScoreboard.reset(ScoreboardDepth); RequiredScoreboard.reset(ScoreboardDepth); // If MaxLookAhead is not set above, then we are not enabled. if (!isEnabled()) DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n"); else { // A nonempty itinerary must have a SchedModel. IssueWidth = ItinData->SchedModel->IssueWidth; DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = " << ScoreboardDepth << '\n'); } } void ScoreboardHazardRecognizer::Reset() { IssueCount = 0; RequiredScoreboard.reset(); ReservedScoreboard.reset(); } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void ScoreboardHazardRecognizer::Scoreboard::dump() const { dbgs() << "Scoreboard:\n"; unsigned last = Depth - 1; while ((last > 0) && ((*this)[last] == 0)) last--; for (unsigned i = 0; i <= last; i++) { unsigned FUs = (*this)[i]; dbgs() << "\t"; for (int j = 31; j >= 0; j--) dbgs() << ((FUs & (1 << j)) ? '1' : '0'); dbgs() << '\n'; } } #endif bool ScoreboardHazardRecognizer::atIssueLimit() const { if (IssueWidth == 0) return false; return IssueCount == IssueWidth; } ScheduleHazardRecognizer::HazardType ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) { if (!ItinData || ItinData->isEmpty()) return NoHazard; // Note that stalls will be negative for bottom-up scheduling. int cycle = Stalls; // Use the itinerary for the underlying instruction to check for // free FU's in the scoreboard at the appropriate future cycles. const MCInstrDesc *MCID = DAG->getInstrDesc(SU); if (!MCID) { // Don't check hazards for non-machineinstr Nodes. return NoHazard; } unsigned idx = MCID->getSchedClass(); for (const InstrStage *IS = ItinData->beginStage(idx), *E = ItinData->endStage(idx); IS != E; ++IS) { // We must find one of the stage's units free for every cycle the // stage is occupied. FIXME it would be more accurate to find the // same unit free in all the cycles. for (unsigned int i = 0; i < IS->getCycles(); ++i) { int StageCycle = cycle + (int)i; if (StageCycle < 0) continue; if (StageCycle >= (int)RequiredScoreboard.getDepth()) { assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() && "Scoreboard depth exceeded!"); // This stage was stalled beyond pipeline depth, so cannot conflict. break; } unsigned freeUnits = IS->getUnits(); switch (IS->getReservationKind()) { case InstrStage::Required: // Required FUs conflict with both reserved and required ones freeUnits &= ~ReservedScoreboard[StageCycle]; // FALLTHROUGH case InstrStage::Reserved: // Reserved FUs can conflict only with required ones. freeUnits &= ~RequiredScoreboard[StageCycle]; break; } if (!freeUnits) { DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", "); DEBUG(dbgs() << "SU(" << SU->NodeNum << "): "); DEBUG(DAG->dumpNode(SU)); return Hazard; } } // Advance the cycle to the next stage. cycle += IS->getNextCycles(); } return NoHazard; } void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) { if (!ItinData || ItinData->isEmpty()) return; // Use the itinerary for the underlying instruction to reserve FU's // in the scoreboard at the appropriate future cycles. const MCInstrDesc *MCID = DAG->getInstrDesc(SU); assert(MCID && "The scheduler must filter non-machineinstrs"); if (DAG->TII->isZeroCost(MCID->Opcode)) return; ++IssueCount; unsigned cycle = 0; unsigned idx = MCID->getSchedClass(); for (const InstrStage *IS = ItinData->beginStage(idx), *E = ItinData->endStage(idx); IS != E; ++IS) { // We must reserve one of the stage's units for every cycle the // stage is occupied. FIXME it would be more accurate to reserve // the same unit free in all the cycles. for (unsigned int i = 0; i < IS->getCycles(); ++i) { assert(((cycle + i) < RequiredScoreboard.getDepth()) && "Scoreboard depth exceeded!"); unsigned freeUnits = IS->getUnits(); switch (IS->getReservationKind()) { case InstrStage::Required: // Required FUs conflict with both reserved and required ones freeUnits &= ~ReservedScoreboard[cycle + i]; // FALLTHROUGH case InstrStage::Reserved: // Reserved FUs can conflict only with required ones. freeUnits &= ~RequiredScoreboard[cycle + i]; break; } // reduce to a single unit unsigned freeUnit = 0; do { freeUnit = freeUnits; freeUnits = freeUnit & (freeUnit - 1); } while (freeUnits); if (IS->getReservationKind() == InstrStage::Required) RequiredScoreboard[cycle + i] |= freeUnit; else ReservedScoreboard[cycle + i] |= freeUnit; } // Advance the cycle to the next stage. cycle += IS->getNextCycles(); } DEBUG(ReservedScoreboard.dump()); DEBUG(RequiredScoreboard.dump()); } void ScoreboardHazardRecognizer::AdvanceCycle() { IssueCount = 0; ReservedScoreboard[0] = 0; ReservedScoreboard.advance(); RequiredScoreboard[0] = 0; RequiredScoreboard.advance(); } void ScoreboardHazardRecognizer::RecedeCycle() { IssueCount = 0; ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0; ReservedScoreboard.recede(); RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0; RequiredScoreboard.recede(); }