//===-- SlotIndexes.cpp - Slot Indexes Pass ------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "slotindexes" #include "llvm/CodeGen/SlotIndexes.h" #include "llvm/ADT/Statistic.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetInstrInfo.h" using namespace llvm; char SlotIndexes::ID = 0; INITIALIZE_PASS(SlotIndexes, "slotindexes", "Slot index numbering", false, false) STATISTIC(NumLocalRenum, "Number of local renumberings"); STATISTIC(NumGlobalRenum, "Number of global renumberings"); void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const { au.setPreservesAll(); MachineFunctionPass::getAnalysisUsage(au); } void SlotIndexes::releaseMemory() { mi2iMap.clear(); MBBRanges.clear(); idx2MBBMap.clear(); indexList.clear(); ileAllocator.Reset(); } bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) { // Compute numbering as follows: // Grab an iterator to the start of the index list. // Iterate over all MBBs, and within each MBB all MIs, keeping the MI // iterator in lock-step (though skipping it over indexes which have // null pointers in the instruction field). // At each iteration assert that the instruction pointed to in the index // is the same one pointed to by the MI iterator. This // FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should // only need to be set up once after the first numbering is computed. mf = &fn; // Check that the list contains only the sentinal. assert(indexList.empty() && "Index list non-empty at initial numbering?"); assert(idx2MBBMap.empty() && "Index -> MBB mapping non-empty at initial numbering?"); assert(MBBRanges.empty() && "MBB -> Index mapping non-empty at initial numbering?"); assert(mi2iMap.empty() && "MachineInstr -> Index mapping non-empty at initial numbering?"); unsigned index = 0; MBBRanges.resize(mf->getNumBlockIDs()); idx2MBBMap.reserve(mf->size()); indexList.push_back(createEntry(0, index)); // Iterate over the function. for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end(); mbbItr != mbbEnd; ++mbbItr) { MachineBasicBlock *mbb = &*mbbItr; // Insert an index for the MBB start. SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block); for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end(); miItr != miEnd; ++miItr) { MachineInstr *mi = miItr; if (mi->isDebugValue()) continue; // Insert a store index for the instr. indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist)); // Save this base index in the maps. mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(), SlotIndex::Slot_Block))); } // We insert one blank instructions between basic blocks. indexList.push_back(createEntry(0, index += SlotIndex::InstrDist)); MBBRanges[mbb->getNumber()].first = blockStartIndex; MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(), SlotIndex::Slot_Block); idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb)); } // Sort the Idx2MBBMap std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare()); DEBUG(mf->print(dbgs(), this)); // And we're done! return false; } void SlotIndexes::renumberIndexes() { // Renumber updates the index of every element of the index list. DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n"); ++NumGlobalRenum; unsigned index = 0; for (IndexList::iterator I = indexList.begin(), E = indexList.end(); I != E; ++I) { I->setIndex(index); index += SlotIndex::InstrDist; } } // Renumber indexes locally after curItr was inserted, but failed to get a new // index. void SlotIndexes::renumberIndexes(IndexList::iterator curItr) { // Number indexes with half the default spacing so we can catch up quickly. const unsigned Space = SlotIndex::InstrDist/2; assert((Space & 3) == 0 && "InstrDist must be a multiple of 2*NUM"); IndexList::iterator startItr = std::prev(curItr); unsigned index = startItr->getIndex(); do { curItr->setIndex(index += Space); ++curItr; // If the next index is bigger, we have caught up. } while (curItr != indexList.end() && curItr->getIndex() <= index); DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-' << index << " ***\n"); ++NumLocalRenum; } // Repair indexes after adding and removing instructions. void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB, MachineBasicBlock::iterator Begin, MachineBasicBlock::iterator End) { // FIXME: Is this really necessary? The only caller repairIntervalsForRange() // does the same thing. // Find anchor points, which are at the beginning/end of blocks or at // instructions that already have indexes. while (Begin != MBB->begin() && !hasIndex(Begin)) --Begin; while (End != MBB->end() && !hasIndex(End)) ++End; bool includeStart = (Begin == MBB->begin()); SlotIndex startIdx; if (includeStart) startIdx = getMBBStartIdx(MBB); else startIdx = getInstructionIndex(Begin); SlotIndex endIdx; if (End == MBB->end()) endIdx = getMBBEndIdx(MBB); else endIdx = getInstructionIndex(End); // FIXME: Conceptually, this code is implementing an iterator on MBB that // optionally includes an additional position prior to MBB->begin(), indicated // by the includeStart flag. This is done so that we can iterate MIs in a MBB // in parallel with SlotIndexes, but there should be a better way to do this. IndexList::iterator ListB = startIdx.listEntry(); IndexList::iterator ListI = endIdx.listEntry(); MachineBasicBlock::iterator MBBI = End; bool pastStart = false; while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) { assert(ListI->getIndex() >= startIdx.getIndex() && (includeStart || !pastStart) && "Decremented past the beginning of region to repair."); MachineInstr *SlotMI = ListI->getInstr(); MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : 0; bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart); if (SlotMI == MI && !MBBIAtBegin) { --ListI; if (MBBI != Begin) --MBBI; else pastStart = true; } else if (MI && mi2iMap.find(MI) == mi2iMap.end()) { if (MBBI != Begin) --MBBI; else pastStart = true; } else { --ListI; if (SlotMI) removeMachineInstrFromMaps(SlotMI); } } // In theory this could be combined with the previous loop, but it is tricky // to update the IndexList while we are iterating it. for (MachineBasicBlock::iterator I = End; I != Begin;) { --I; MachineInstr *MI = I; if (!MI->isDebugValue() && mi2iMap.find(MI) == mi2iMap.end()) insertMachineInstrInMaps(MI); } } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void SlotIndexes::dump() const { for (IndexList::const_iterator itr = indexList.begin(); itr != indexList.end(); ++itr) { dbgs() << itr->getIndex() << " "; if (itr->getInstr() != 0) { dbgs() << *itr->getInstr(); } else { dbgs() << "\n"; } } for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i) dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';' << MBBRanges[i].second << ")\n"; } #endif // Print a SlotIndex to a raw_ostream. void SlotIndex::print(raw_ostream &os) const { if (isValid()) os << listEntry()->getIndex() << "Berd"[getSlot()]; else os << "invalid"; } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) // Dump a SlotIndex to stderr. void SlotIndex::dump() const { print(dbgs()); dbgs() << "\n"; } #endif