; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s define void @vst2i8(i8* %A, <8 x i8>* %B) nounwind { ;CHECK-LABEL: vst2i8: ;Check the alignment value. Max for this instruction is 128 bits: ;CHECK: vst2.8 {d16, d17}, [r0:64] %tmp1 = load <8 x i8>* %B call void @llvm.arm.neon.vst2.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8) ret void } ;Check for a post-increment updating store with register increment. define void @vst2i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind { ;CHECK-LABEL: vst2i8_update: ;CHECK: vst2.8 {d16, d17}, [r1], r2 %A = load i8** %ptr %tmp1 = load <8 x i8>* %B call void @llvm.arm.neon.vst2.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 4) %tmp2 = getelementptr i8* %A, i32 %inc store i8* %tmp2, i8** %ptr ret void } define void @vst2i16(i16* %A, <4 x i16>* %B) nounwind { ;CHECK-LABEL: vst2i16: ;Check the alignment value. Max for this instruction is 128 bits: ;CHECK: vst2.16 {d16, d17}, [r0:128] %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>* %B call void @llvm.arm.neon.vst2.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 32) ret void } define void @vst2i32(i32* %A, <2 x i32>* %B) nounwind { ;CHECK-LABEL: vst2i32: ;CHECK: vst2.32 %tmp0 = bitcast i32* %A to i8* %tmp1 = load <2 x i32>* %B call void @llvm.arm.neon.vst2.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1) ret void } define void @vst2f(float* %A, <2 x float>* %B) nounwind { ;CHECK-LABEL: vst2f: ;CHECK: vst2.32 %tmp0 = bitcast float* %A to i8* %tmp1 = load <2 x float>* %B call void @llvm.arm.neon.vst2.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1) ret void } define void @vst2i64(i64* %A, <1 x i64>* %B) nounwind { ;CHECK-LABEL: vst2i64: ;Check the alignment value. Max for this instruction is 128 bits: ;CHECK: vst1.64 {d16, d17}, [r0:128] %tmp0 = bitcast i64* %A to i8* %tmp1 = load <1 x i64>* %B call void @llvm.arm.neon.vst2.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 32) ret void } ;Check for a post-increment updating store. define void @vst2i64_update(i64** %ptr, <1 x i64>* %B) nounwind { ;CHECK-LABEL: vst2i64_update: ;CHECK: vst1.64 {d16, d17}, [r1:64]! %A = load i64** %ptr %tmp0 = bitcast i64* %A to i8* %tmp1 = load <1 x i64>* %B call void @llvm.arm.neon.vst2.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 8) %tmp2 = getelementptr i64* %A, i32 2 store i64* %tmp2, i64** %ptr ret void } define void @vst2Qi8(i8* %A, <16 x i8>* %B) nounwind { ;CHECK-LABEL: vst2Qi8: ;Check the alignment value. Max for this instruction is 256 bits: ;CHECK: vst2.8 {d16, d17, d18, d19}, [r0:64] %tmp1 = load <16 x i8>* %B call void @llvm.arm.neon.vst2.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 8) ret void } define void @vst2Qi16(i16* %A, <8 x i16>* %B) nounwind { ;CHECK-LABEL: vst2Qi16: ;Check the alignment value. Max for this instruction is 256 bits: ;CHECK: vst2.16 {d16, d17, d18, d19}, [r0:128] %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>* %B call void @llvm.arm.neon.vst2.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 16) ret void } define void @vst2Qi32(i32* %A, <4 x i32>* %B) nounwind { ;CHECK-LABEL: vst2Qi32: ;Check the alignment value. Max for this instruction is 256 bits: ;CHECK: vst2.32 {d16, d17, d18, d19}, [r0:256] %tmp0 = bitcast i32* %A to i8* %tmp1 = load <4 x i32>* %B call void @llvm.arm.neon.vst2.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 64) ret void } define void @vst2Qf(float* %A, <4 x float>* %B) nounwind { ;CHECK-LABEL: vst2Qf: ;CHECK: vst2.32 %tmp0 = bitcast float* %A to i8* %tmp1 = load <4 x float>* %B call void @llvm.arm.neon.vst2.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 1) ret void } define i8* @vst2update(i8* %out, <4 x i16>* %B) nounwind { ;CHECK-LABEL: vst2update: ;CHECK: vst2.16 {d16, d17}, [r0]! %tmp1 = load <4 x i16>* %B tail call void @llvm.arm.neon.vst2.v4i16(i8* %out, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 2) %t5 = getelementptr inbounds i8* %out, i32 16 ret i8* %t5 } define i8* @vst2update2(i8 * %out, <4 x float> * %this) nounwind optsize ssp align 2 { ;CHECK-LABEL: vst2update2: ;CHECK: vst2.32 {d16, d17, d18, d19}, [r0]! %tmp1 = load <4 x float>* %this call void @llvm.arm.neon.vst2.v4f32(i8* %out, <4 x float> %tmp1, <4 x float> %tmp1, i32 4) nounwind %tmp2 = getelementptr inbounds i8* %out, i32 32 ret i8* %tmp2 } declare void @llvm.arm.neon.vst2.v8i8(i8*, <8 x i8>, <8 x i8>, i32) nounwind declare void @llvm.arm.neon.vst2.v4i16(i8*, <4 x i16>, <4 x i16>, i32) nounwind declare void @llvm.arm.neon.vst2.v2i32(i8*, <2 x i32>, <2 x i32>, i32) nounwind declare void @llvm.arm.neon.vst2.v2f32(i8*, <2 x float>, <2 x float>, i32) nounwind declare void @llvm.arm.neon.vst2.v1i64(i8*, <1 x i64>, <1 x i64>, i32) nounwind declare void @llvm.arm.neon.vst2.v16i8(i8*, <16 x i8>, <16 x i8>, i32) nounwind declare void @llvm.arm.neon.vst2.v8i16(i8*, <8 x i16>, <8 x i16>, i32) nounwind declare void @llvm.arm.neon.vst2.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind declare void @llvm.arm.neon.vst2.v4f32(i8*, <4 x float>, <4 x float>, i32) nounwind